Editor marker tiles layer
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@@ -43,10 +43,8 @@ label-new-map-bg-width = Width:
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label-new-map-bg-height = Height:
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button-new-map-bg-create = Create
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label-save-map-panel-title =
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.label = Save Map
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.label = Title:
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label-save-map-panel-heading = Save Map
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label-save-map-panel-title = Title:
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label-save-map-panel-author = Author:
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label-save-map-panel-visibility = Visibility:
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dropdownbutton-save-map-panel-visibility-dropdown = Map Visibility
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@@ -68,8 +66,13 @@ label-copy-filters = Copy Filters
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label-filter-terrain = Terrain
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label-filter-resources = Resources
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label-filter-actors = Actors
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label-show-tile-grid = Show Tile Grid
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label-show-buildable-area = Show Buildable Area
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label-tools-bg-categories = Tool:
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button-marker-tiles-clear-current = Clear Current
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button-marker-tiles-clear-all = Clear All
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label-marker-layer-num-sides = Number of Sides
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label-marker-alpha = Tile Alpha
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label-marker-mirror-mode = Mirror Mode
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label-marker-axis-angle = Axis Angle
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button-map-editor-tab-container-select-tooltip = Select
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button-map-editor-tab-container-tiles-tooltip = Tiles
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@@ -98,9 +101,12 @@ button-editor-world-root-redo =
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.label = Redo
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.tooltip = Redo last step
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dropdownbutton-editor-world-root-overlay-button = Overlays
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button-select-categories-buttons-all = All
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button-select-categories-buttons-none = None
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label-tool-marker-tiles = Marker Tiles
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## gamesave-browser.yaml
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label-gamesave-browser-panel-load-title = Load game
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label-gamesave-browser-panel-save-title = Save game
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@@ -823,9 +823,29 @@ notification-added-resource =
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notification-added-tile = Added tile { $id }
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notification-filled-tile = Filled with tile { $id }
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## EditorMarkerLayerBrush
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notification-added-marker-tiles =
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{ $amount ->
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[one] Added one marker tile of type { $type }
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*[other] Added { $amount } marker tiles of type { $type }
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}
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notification-removed-marker-tiles =
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{ $amount ->
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[one] Removed one marker tile
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*[other] Removed { $amount } marker tiles
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}
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notification-cleared-selected-marker-tiles = Cleared { $amount } marker tiles of type { $type }
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notification-cleared-all-marker-tiles = Cleared { $amount } marker tiles
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## EditorActionManager
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notification-opened = Opened
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## MapOverlaysLogic
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mirror-mode =
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.none = None
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.flip = Flip
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.rotate = Rotate
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## ActorEditLogic
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notification-edited-actor = Edited { $name } ({ $id })
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