Ensure widget creation happens after traits are loaded
This is to make sure that traits' `WorldLoaded` method runs before widgets are created.
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@@ -54,7 +54,6 @@
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PipColor: green
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AllowedTerrainTypes: SpiceSand
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AllowUnderActors: true
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LoadWidgetAtGameStart:
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World:
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Inherits: ^BaseWorld
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@@ -151,9 +150,11 @@ World:
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RadarPings:
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ObjectivesPanel:
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PanelName: SKIRMISH_STATS
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LoadWidgetAtGameStart:
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EditorWorld:
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Inherits: ^BaseWorld
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LoadWidgetAtGameStart:
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EditorActorLayer:
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D2kEditorResourceLayer:
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EditorSelectionLayer:
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