Ensure widget creation happens after traits are loaded

This is to make sure that traits' `WorldLoaded` method runs before widgets are created.
This commit is contained in:
Oliver Brakmann
2016-02-03 22:27:51 +01:00
parent 712a2b2896
commit 25bdad4ee5
4 changed files with 9 additions and 5 deletions

View File

@@ -7,7 +7,6 @@
VictoryMusic: score
DefeatMusic: map
TerrainGeometryOverlay:
LoadWidgetAtGameStart:
ShroudRenderer:
FogVariants: shroud
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
@@ -168,9 +167,11 @@ World:
StartGameNotification:
ObjectivesPanel:
PanelName: SKIRMISH_STATS
LoadWidgetAtGameStart:
EditorWorld:
Inherits: ^BaseWorld
LoadWidgetAtGameStart:
EditorActorLayer:
EditorResourceLayer:
EditorSelectionLayer: