Merge pull request #11647 from abcdefg30/colorBorder

Add a dynamically generated bordercolor for supportpower timers
This commit is contained in:
Matthias Mailänder
2016-07-19 10:27:11 +02:00
committed by GitHub

View File

@@ -9,9 +9,11 @@
*/ */
#endregion #endregion
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Widgets; using OpenRA.Widgets;
@@ -26,7 +28,7 @@ namespace OpenRA.Mods.Common.Widgets
readonly int timestep; readonly int timestep;
readonly IEnumerable<SupportPowerInstance> powers; readonly IEnumerable<SupportPowerInstance> powers;
Pair<string, Color>[] texts; Tuple<string, Color, Color>[] texts;
[ObjectCreator.UseCtor] [ObjectCreator.UseCtor]
public SupportPowerTimerWidget(World world) public SupportPowerTimerWidget(World world)
@@ -56,7 +58,11 @@ namespace OpenRA.Mods.Common.Widgets
var color = !p.Ready || Game.LocalTick % 50 < 25 ? playerColor : Color.White; var color = !p.Ready || Game.LocalTick % 50 < 25 ? playerColor : Color.White;
return Pair.New(text, color); var inversedColor = self.Owner.Color;
var inversedL = color == Color.White || inversedColor.L > 128 ? (byte)0 : (byte)255;
inversedColor = new HSLColor(inversedColor.H, 0, inversedL);
return Tuple.Create(text, color, inversedColor.RGB);
}).ToArray(); }).ToArray();
} }
@@ -69,8 +75,8 @@ namespace OpenRA.Mods.Common.Widgets
foreach (var t in texts) foreach (var t in texts)
{ {
var font = Game.Renderer.Fonts[Font]; var font = Game.Renderer.Fonts[Font];
font.DrawTextWithContrast(t.First, new float2(Bounds.Location) + new float2(0, y), t.Second, Color.Black, 1); font.DrawTextWithContrast(t.Item1, new float2(Bounds.Location) + new float2(0, y), t.Item2, t.Item3, 1);
y += (font.Measure(t.First).Y + 5) * (int)Order; y += (font.Measure(t.Item1).Y + 5) * (int)Order;
} }
} }