diff --git a/OpenRa.Game/Traits/AttackTurreted.cs b/OpenRa.Game/Traits/AttackTurreted.cs index a592ae7af9..73e85bfcbf 100755 --- a/OpenRa.Game/Traits/AttackTurreted.cs +++ b/OpenRa.Game/Traits/AttackTurreted.cs @@ -41,8 +41,7 @@ namespace OpenRa.Game.Traits var weapon = Rules.WeaponInfo[ weaponName ]; if( weapon.Range * weapon.Range < ( target.Location - self.Location ).LengthSquared ) return false; - // FIXME: rules specifies ROF in 1/15 sec units; ticks are 1/25 sec - fireDelay = weapon.ROF; + fireDelay = 25 * weapon.ROF / 15; Game.world.Add( new Bullet( weaponName, self.Owner, self, self.CenterLocation.ToInt2(),