add Effect.ChangeLighting(red, green, blue, ambient) to Lua API
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@@ -9,6 +9,7 @@
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#endregion
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using System.Collections.Generic;
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using Eluant;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Scripting;
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@@ -18,11 +19,13 @@ namespace OpenRA.Mods.Common.Scripting
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public class EffectGlobal : ScriptGlobal
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{
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readonly IEnumerable<FlashPaletteEffect> fpes;
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readonly GlobalLightingPaletteEffect lighting;
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public EffectGlobal(ScriptContext context)
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: base(context)
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{
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fpes = context.World.WorldActor.TraitsImplementing<FlashPaletteEffect>();
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lighting = context.World.WorldActor.TraitOrDefault<GlobalLightingPaletteEffect>();
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}
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[Desc("Controls the `FlashPaletteEffect` trait.")]
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@@ -32,5 +35,17 @@ namespace OpenRA.Mods.Common.Scripting
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if (fpe.Info.Type == type)
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fpe.Enable(ticks);
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}
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[Desc("Dynamically adjusts the `GlobalLightingPaletteEffect` trait.")]
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public void ChangeLighting(double red, double green, double blue, double ambient)
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{
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if (lighting == null)
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throw new LuaException("GlobalLightingPaletteEffect needs to be added to the World actor first.");
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lighting.Red = (float)red;
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lighting.Green = (float)green;
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lighting.Blue = (float)blue;
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lighting.Ambient = (float)ambient;
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}
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}
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}
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@@ -36,9 +36,19 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly GlobalLightingPaletteEffectInfo info;
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public float Red;
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public float Green;
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public float Blue;
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public float Ambient;
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public GlobalLightingPaletteEffect(GlobalLightingPaletteEffectInfo info)
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{
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this.info = info;
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Red = info.Red;
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Green = info.Green;
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Blue = info.Blue;
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Ambient = info.Ambient;
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}
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public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
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@@ -56,9 +66,9 @@ namespace OpenRA.Mods.Common.Traits
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for (var x = 0; x < Palette.Size; x++)
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{
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var from = palette.GetColor(x);
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var red = (int)(from.R * info.Ambient * info.Red).Clamp(0, 255);
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var green = (int)(from.G * info.Ambient * info.Green).Clamp(0, 255);
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var blue = (int)(from.B * info.Ambient * info.Blue).Clamp(0, 255);
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var red = (int)(from.R * Ambient * Red).Clamp(0, 255);
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var green = (int)(from.G * Ambient * Green).Clamp(0, 255);
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var blue = (int)(from.B * Ambient * Blue).Clamp(0, 255);
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palette.SetColor(x, Color.FromArgb(from.A, red, green, blue));
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}
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}
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