Fix aircraft shadow render order.
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@@ -23,8 +23,8 @@ namespace OpenRA.Graphics
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public int Compare(IRenderable x, IRenderable y)
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{
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var xOrder = wr.ScreenZPosition(x.Pos) + x.ZOffset;
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var yOrder = wr.ScreenZPosition(y.Pos) + y.ZOffset;
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var xOrder = wr.ScreenZPosition(x.Pos, x.ZOffset);
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var yOrder = wr.ScreenZPosition(y.Pos, y.ZOffset);
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return xOrder.CompareTo(yOrder);
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}
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}
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@@ -219,6 +219,6 @@ namespace OpenRA.Graphics
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return new int2((int)Math.Round(px.X), (int)Math.Round(px.Y));
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}
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public float ScreenZPosition(WPos pos) { return (pos.Y + pos.Z)*Game.CellSize/1024f; }
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public float ScreenZPosition(WPos pos, int zOffset) { return (pos.Y + pos.Z + zOffset)*Game.CellSize/1024f; }
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}
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}
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