Fix aircraft shadow render order.

This commit is contained in:
Paul Chote
2013-05-23 21:25:11 +12:00
parent f7aca32e0e
commit 25dd8d9fa7
3 changed files with 4 additions and 4 deletions

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA.Render
? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow"))
.WithPos(a.Pos - new WVec(0, 0, a.Pos.Z)).WithZOffset(-24));
.WithPos(a.Pos - new WVec(0, 0, a.Pos.Z)).WithZOffset(a.ZOffset + a.Pos.Z));
var flyingSprites = (move.Altitude <= 0) ? r :
r.Select(a => a.WithPos(a.Pos - new WVec(0,0,43*visualOffset)));