Make the mute hotkey global.

This commit is contained in:
Paul Chote
2017-09-03 18:03:02 +00:00
committed by reaperrr
parent c759a68492
commit 25e88008ef
10 changed files with 59 additions and 27 deletions

View File

@@ -0,0 +1,44 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Mods.Common.Lint;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
[ChromeLogicArgsHotkeys("MuteAudioKey")]
public class MuteHotkeyLogic : SingleHotkeyBaseLogic
{
[ObjectCreator.UseCtor]
public MuteHotkeyLogic(Widget widget, Dictionary<string, MiniYaml> logicArgs)
: base(widget, "MuteAudioKey", "GLOBAL_KEYHANDLER", logicArgs) { }
protected override bool OnHotkeyActivated(KeyInput e)
{
Game.Settings.Sound.Mute ^= true;
if (Game.Settings.Sound.Mute)
{
Game.Sound.MuteAudio();
Game.AddChatLine(Color.White, "Battlefield Control", "Audio muted");
}
else
{
Game.Sound.UnmuteAudio();
Game.AddChatLine(Color.White, "Battlefield Control", "Audio unmuted");
}
return true;
}
}
}