Make the mute hotkey global.
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44
OpenRA.Mods.Common/Widgets/Logic/MuteHotkeyLogic.cs
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44
OpenRA.Mods.Common/Widgets/Logic/MuteHotkeyLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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[ChromeLogicArgsHotkeys("MuteAudioKey")]
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public class MuteHotkeyLogic : SingleHotkeyBaseLogic
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{
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[ObjectCreator.UseCtor]
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public MuteHotkeyLogic(Widget widget, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "MuteAudioKey", "GLOBAL_KEYHANDLER", logicArgs) { }
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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Game.Settings.Sound.Mute ^= true;
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if (Game.Settings.Sound.Mute)
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{
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Game.Sound.MuteAudio();
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Game.AddChatLine(Color.White, "Battlefield Control", "Audio muted");
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}
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else
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{
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Game.Sound.UnmuteAudio();
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Game.AddChatLine(Color.White, "Battlefield Control", "Audio unmuted");
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}
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return true;
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}
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}
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}
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