Make the mute hotkey global.
This commit is contained in:
@@ -823,6 +823,7 @@
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<Compile Include="UtilityCommands\LintInterfaces.cs" />
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<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
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<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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44
OpenRA.Mods.Common/Widgets/Logic/MuteHotkeyLogic.cs
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44
OpenRA.Mods.Common/Widgets/Logic/MuteHotkeyLogic.cs
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@@ -0,0 +1,44 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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[ChromeLogicArgsHotkeys("MuteAudioKey")]
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public class MuteHotkeyLogic : SingleHotkeyBaseLogic
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{
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[ObjectCreator.UseCtor]
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public MuteHotkeyLogic(Widget widget, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "MuteAudioKey", "GLOBAL_KEYHANDLER", logicArgs) { }
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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Game.Settings.Sound.Mute ^= true;
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if (Game.Settings.Sound.Mute)
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{
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Game.Sound.MuteAudio();
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Game.AddChatLine(Color.White, "Battlefield Control", "Audio muted");
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}
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else
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{
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Game.Sound.UnmuteAudio();
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Game.AddChatLine(Color.White, "Battlefield Control", "Audio unmuted");
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}
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return true;
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}
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}
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}
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@@ -292,8 +292,6 @@ namespace OpenRA.Mods.Common.Widgets
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return CycleStatusBars();
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else if (key == Game.Settings.Keys.TogglePixelDoubleKey)
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return TogglePixelDouble();
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else if (key == Game.Settings.Keys.ToggleMuteKey)
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return ToggleMute();
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else if (key == Game.Settings.Keys.TogglePlayerStanceColorsKey)
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return TogglePlayerStanceColors();
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}
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@@ -364,24 +362,6 @@ namespace OpenRA.Mods.Common.Widgets
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return true;
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}
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bool ToggleMute()
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{
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Game.Settings.Sound.Mute ^= true;
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if (Game.Settings.Sound.Mute)
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{
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Game.Sound.MuteAudio();
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Game.AddChatLine(Color.White, "Battlefield Control", "Audio muted");
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}
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else
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{
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Game.Sound.UnmuteAudio();
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Game.AddChatLine(Color.White, "Battlefield Control", "Audio unmuted");
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}
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return true;
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}
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bool TogglePlayerStanceColors()
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{
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Game.Settings.Game.UsePlayerStanceColors ^= true;
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@@ -192,12 +192,13 @@ Container@EDITOR_ROOT:
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Logic: LoadMapEditorLogic
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Children:
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LogicKeyListener@GLOBAL_KEYHANDLER:
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
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StopMusicKey: StopMusic
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PauseMusicKey: PauseMusic
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PrevMusicKey: PrevMusic
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NextMusicKey: NextMusic
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TakeScreenshotKey: TakeScreenshot
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MuteAudioKey: ToggleMute
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Container@WORLD_ROOT:
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Container@MENU_ROOT:
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TooltipContainer@TOOLTIP_CONTAINER:
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@@ -2,12 +2,13 @@ Container@INGAME_ROOT:
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Logic: LoadIngamePlayerOrObserverUILogic
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Children:
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LogicKeyListener@GLOBAL_KEYHANDLER:
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
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StopMusicKey: StopMusic
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PauseMusicKey: PauseMusic
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PrevMusicKey: PrevMusic
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NextMusicKey: NextMusic
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TakeScreenshotKey: TakeScreenshot
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MuteAudioKey: ToggleMute
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Container@WORLD_ROOT:
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Logic: LoadIngamePerfLogic
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Children:
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@@ -4,12 +4,13 @@ Container@MENU_BACKGROUND:
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Logic: MainMenuLogic
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Children:
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LogicKeyListener@GLOBAL_KEYHANDLER:
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
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StopMusicKey: StopMusic
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PauseMusicKey: PauseMusic
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PrevMusicKey: PrevMusic
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NextMusicKey: NextMusic
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TakeScreenshotKey: TakeScreenshot
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MuteAudioKey: ToggleMute
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Container@SHELLMAP_DECORATIONS:
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Children:
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Image@NOD:
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@@ -183,12 +183,13 @@ Container@EDITOR_ROOT:
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Logic: LoadMapEditorLogic
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Children:
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LogicKeyListener@GLOBAL_KEYHANDLER:
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
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StopMusicKey: StopMusic
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PauseMusicKey: PauseMusic
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PrevMusicKey: PrevMusic
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NextMusicKey: NextMusic
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TakeScreenshotKey: TakeScreenshot
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MuteAudioKey: ToggleMute
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Container@WORLD_ROOT:
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Container@MENU_ROOT:
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TooltipContainer@TOOLTIP_CONTAINER:
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@@ -2,12 +2,13 @@ Container@INGAME_ROOT:
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Logic: LoadIngamePlayerOrObserverUILogic
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Children:
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LogicKeyListener@GLOBAL_KEYHANDLER:
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
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StopMusicKey: StopMusic
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PauseMusicKey: PauseMusic
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PrevMusicKey: PrevMusic
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NextMusicKey: NextMusic
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TakeScreenshotKey: TakeScreenshot
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MuteAudioKey: ToggleMute
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Container@WORLD_ROOT:
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Logic: LoadIngamePerfLogic
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Children:
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@@ -2,12 +2,13 @@ Container@MAINMENU:
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Logic: MainMenuLogic
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Children:
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LogicKeyListener@GLOBAL_KEYHANDLER:
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
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StopMusicKey: StopMusic
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PauseMusicKey: PauseMusic
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PrevMusicKey: PrevMusic
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NextMusicKey: NextMusic
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TakeScreenshotKey: TakeScreenshot
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MuteAudioKey: ToggleMute
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Background@BORDER:
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Background: mainmenu-border
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X: 0 - 15
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@@ -2,12 +2,13 @@ Container@MAINMENU:
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Logic: MainMenuLogic
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Children:
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LogicKeyListener@GLOBAL_KEYHANDLER:
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
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Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
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StopMusicKey: StopMusic
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PauseMusicKey: PauseMusic
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PrevMusicKey: PrevMusic
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NextMusicKey: NextMusic
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TakeScreenshotKey: TakeScreenshot
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MuteAudioKey: ToggleMute
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Label@VERSION_LABEL:
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X: WINDOW_RIGHT - 10
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Y: WINDOW_BOTTOM - 20
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