Make the mute hotkey global.

This commit is contained in:
Paul Chote
2017-09-03 18:03:02 +00:00
committed by reaperrr
parent c759a68492
commit 25e88008ef
10 changed files with 59 additions and 27 deletions

View File

@@ -823,6 +823,7 @@
<Compile Include="UtilityCommands\LintInterfaces.cs" />
<Compile Include="Widgets\Logic\SingleHotkeyBaseLogic.cs" />
<Compile Include="Widgets\Logic\ScreenshotHotkeyLogic.cs" />
<Compile Include="Widgets\Logic\MuteHotkeyLogic.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="AfterBuild">

View File

@@ -0,0 +1,44 @@
#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Mods.Common.Lint;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
[ChromeLogicArgsHotkeys("MuteAudioKey")]
public class MuteHotkeyLogic : SingleHotkeyBaseLogic
{
[ObjectCreator.UseCtor]
public MuteHotkeyLogic(Widget widget, Dictionary<string, MiniYaml> logicArgs)
: base(widget, "MuteAudioKey", "GLOBAL_KEYHANDLER", logicArgs) { }
protected override bool OnHotkeyActivated(KeyInput e)
{
Game.Settings.Sound.Mute ^= true;
if (Game.Settings.Sound.Mute)
{
Game.Sound.MuteAudio();
Game.AddChatLine(Color.White, "Battlefield Control", "Audio muted");
}
else
{
Game.Sound.UnmuteAudio();
Game.AddChatLine(Color.White, "Battlefield Control", "Audio unmuted");
}
return true;
}
}
}

View File

@@ -292,8 +292,6 @@ namespace OpenRA.Mods.Common.Widgets
return CycleStatusBars();
else if (key == Game.Settings.Keys.TogglePixelDoubleKey)
return TogglePixelDouble();
else if (key == Game.Settings.Keys.ToggleMuteKey)
return ToggleMute();
else if (key == Game.Settings.Keys.TogglePlayerStanceColorsKey)
return TogglePlayerStanceColors();
}
@@ -364,24 +362,6 @@ namespace OpenRA.Mods.Common.Widgets
return true;
}
bool ToggleMute()
{
Game.Settings.Sound.Mute ^= true;
if (Game.Settings.Sound.Mute)
{
Game.Sound.MuteAudio();
Game.AddChatLine(Color.White, "Battlefield Control", "Audio muted");
}
else
{
Game.Sound.UnmuteAudio();
Game.AddChatLine(Color.White, "Battlefield Control", "Audio unmuted");
}
return true;
}
bool TogglePlayerStanceColors()
{
Game.Settings.Game.UsePlayerStanceColors ^= true;

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@@ -192,12 +192,13 @@ Container@EDITOR_ROOT:
Logic: LoadMapEditorLogic
Children:
LogicKeyListener@GLOBAL_KEYHANDLER:
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
StopMusicKey: StopMusic
PauseMusicKey: PauseMusic
PrevMusicKey: PrevMusic
NextMusicKey: NextMusic
TakeScreenshotKey: TakeScreenshot
MuteAudioKey: ToggleMute
Container@WORLD_ROOT:
Container@MENU_ROOT:
TooltipContainer@TOOLTIP_CONTAINER:

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@@ -2,12 +2,13 @@ Container@INGAME_ROOT:
Logic: LoadIngamePlayerOrObserverUILogic
Children:
LogicKeyListener@GLOBAL_KEYHANDLER:
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
StopMusicKey: StopMusic
PauseMusicKey: PauseMusic
PrevMusicKey: PrevMusic
NextMusicKey: NextMusic
TakeScreenshotKey: TakeScreenshot
MuteAudioKey: ToggleMute
Container@WORLD_ROOT:
Logic: LoadIngamePerfLogic
Children:

View File

@@ -4,12 +4,13 @@ Container@MENU_BACKGROUND:
Logic: MainMenuLogic
Children:
LogicKeyListener@GLOBAL_KEYHANDLER:
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
StopMusicKey: StopMusic
PauseMusicKey: PauseMusic
PrevMusicKey: PrevMusic
NextMusicKey: NextMusic
TakeScreenshotKey: TakeScreenshot
MuteAudioKey: ToggleMute
Container@SHELLMAP_DECORATIONS:
Children:
Image@NOD:

View File

@@ -183,12 +183,13 @@ Container@EDITOR_ROOT:
Logic: LoadMapEditorLogic
Children:
LogicKeyListener@GLOBAL_KEYHANDLER:
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
StopMusicKey: StopMusic
PauseMusicKey: PauseMusic
PrevMusicKey: PrevMusic
NextMusicKey: NextMusic
TakeScreenshotKey: TakeScreenshot
MuteAudioKey: ToggleMute
Container@WORLD_ROOT:
Container@MENU_ROOT:
TooltipContainer@TOOLTIP_CONTAINER:

View File

@@ -2,12 +2,13 @@ Container@INGAME_ROOT:
Logic: LoadIngamePlayerOrObserverUILogic
Children:
LogicKeyListener@GLOBAL_KEYHANDLER:
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
StopMusicKey: StopMusic
PauseMusicKey: PauseMusic
PrevMusicKey: PrevMusic
NextMusicKey: NextMusic
TakeScreenshotKey: TakeScreenshot
MuteAudioKey: ToggleMute
Container@WORLD_ROOT:
Logic: LoadIngamePerfLogic
Children:

View File

@@ -2,12 +2,13 @@ Container@MAINMENU:
Logic: MainMenuLogic
Children:
LogicKeyListener@GLOBAL_KEYHANDLER:
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
StopMusicKey: StopMusic
PauseMusicKey: PauseMusic
PrevMusicKey: PrevMusic
NextMusicKey: NextMusic
TakeScreenshotKey: TakeScreenshot
MuteAudioKey: ToggleMute
Background@BORDER:
Background: mainmenu-border
X: 0 - 15

View File

@@ -2,12 +2,13 @@ Container@MAINMENU:
Logic: MainMenuLogic
Children:
LogicKeyListener@GLOBAL_KEYHANDLER:
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic
Logic: MusicHotkeyLogic, ScreenshotHotkeyLogic, MuteHotkeyLogic
StopMusicKey: StopMusic
PauseMusicKey: PauseMusic
PrevMusicKey: PrevMusic
NextMusicKey: NextMusic
TakeScreenshotKey: TakeScreenshot
MuteAudioKey: ToggleMute
Label@VERSION_LABEL:
X: WINDOW_RIGHT - 10
Y: WINDOW_BOTTOM - 20