From 26013c21f9675c6bd5f963c1555681d6d5654976 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 6 Jan 2014 18:11:34 +0100 Subject: [PATCH] Added descriptions for LaserZap Color and HitAnim traits --- OpenRA.Mods.RA/Effects/LaserZap.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenRA.Mods.RA/Effects/LaserZap.cs b/OpenRA.Mods.RA/Effects/LaserZap.cs index 791fa1ce1a..458152245c 100644 --- a/OpenRA.Mods.RA/Effects/LaserZap.cs +++ b/OpenRA.Mods.RA/Effects/LaserZap.cs @@ -23,7 +23,9 @@ namespace OpenRA.Mods.RA.Effects public readonly int BeamWidth = 2; public readonly int BeamDuration = 10; public readonly bool UsePlayerColor = false; + [Desc("Laser color in (A,)R,G,B.")] public readonly Color Color = Color.Red; + [Desc("Impact animation. Requires a regular animation with idle: sequence instead of explosion special case.")] public readonly string HitAnim = null; public IEffect Create(ProjectileArgs args)