Add render_world perf sampler.

This commit is contained in:
Paul Chote
2019-11-24 12:19:45 +00:00
committed by reaperrr
parent 8c41e6a3f7
commit 2603a495e6

View File

@@ -458,6 +458,7 @@ namespace OpenRA
PerfHistory.Items["render"].HasNormalTick = false;
PerfHistory.Items["batches"].HasNormalTick = false;
PerfHistory.Items["render_world"].HasNormalTick = false;
PerfHistory.Items["render_widgets"].HasNormalTick = false;
PerfHistory.Items["render_flip"].HasNormalTick = false;
@@ -685,7 +686,8 @@ namespace OpenRA
{
Renderer.BeginWorld(worldRenderer.Viewport.Rectangle);
Sound.SetListenerPosition(worldRenderer.Viewport.CenterPosition);
worldRenderer.Draw();
using (new PerfSample("render_world"))
worldRenderer.Draw();
}
using (new PerfSample("render_widgets"))
@@ -721,6 +723,7 @@ namespace OpenRA
PerfHistory.Items["render"].Tick();
PerfHistory.Items["batches"].Tick();
PerfHistory.Items["render_world"].Tick();
PerfHistory.Items["render_widgets"].Tick();
PerfHistory.Items["render_flip"].Tick();
}