don't overlay the timer on the perf widget; make it big; measure game time, not wallclock time
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@@ -29,7 +29,6 @@ namespace OpenRA.Widgets.Delegates
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var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
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Game.OnGameStart += () => r.OpenWindow("INGAME_ROOT");
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Game.OnGameStart += () => gameRoot.GetWidget<TimerWidget>("GAME_TIMER").Stopwatch.Reset();
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r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
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optionsBG.Visible = !optionsBG.Visible;
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