Write z data to the depth buffer.
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@@ -156,7 +156,7 @@ namespace OpenRA
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using (new PerfTimer("NewWorld"))
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OrderManager.World = new World(map, OrderManager, type);
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worldRenderer = new WorldRenderer(OrderManager.World);
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worldRenderer = new WorldRenderer(ModData, OrderManager.World);
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using (new PerfTimer("LoadComplete"))
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OrderManager.World.LoadComplete(worldRenderer);
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