From 26363e58118a0273791aeec7a4b003083591a56c Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 25 Nov 2018 10:03:49 +0000 Subject: [PATCH] Remove references to buildings from infiltration Descs. --- OpenRA.Mods.Cnc/Traits/Infiltration/InfiltrateForCash.cs | 2 +- OpenRA.Mods.Cnc/Traits/Infiltration/Infiltrates.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenRA.Mods.Cnc/Traits/Infiltration/InfiltrateForCash.cs b/OpenRA.Mods.Cnc/Traits/Infiltration/InfiltrateForCash.cs index db882da55c..969ca44771 100644 --- a/OpenRA.Mods.Cnc/Traits/Infiltration/InfiltrateForCash.cs +++ b/OpenRA.Mods.Cnc/Traits/Infiltration/InfiltrateForCash.cs @@ -17,7 +17,7 @@ using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { - [Desc("This structure can be infiltrated causing funds to be stolen.")] + [Desc("Funds are transferred from the owner to the infiltrator.")] class InfiltrateForCashInfo : ITraitInfo { public readonly BitSet Types; diff --git a/OpenRA.Mods.Cnc/Traits/Infiltration/Infiltrates.cs b/OpenRA.Mods.Cnc/Traits/Infiltration/Infiltrates.cs index 3b9e954570..607c927513 100644 --- a/OpenRA.Mods.Cnc/Traits/Infiltration/Infiltrates.cs +++ b/OpenRA.Mods.Cnc/Traits/Infiltration/Infiltrates.cs @@ -31,12 +31,12 @@ namespace OpenRA.Mods.Cnc.Traits [Desc("What diplomatic stances can be infiltrated by this actor.")] public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy; - [Desc("Behaviour when entering the structure.", + [Desc("Behaviour when entering the target.", "Possible values are Exit, Suicide, Dispose.")] public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose; [NotificationReference("Speech")] - [Desc("Notification to play when a building is infiltrated.")] + [Desc("Notification to play when a target is infiltrated.")] public readonly string Notification = null; [Desc("Experience to grant to the infiltrating player.")]