Added 'Health' and 'PreviousHealth' to the AttackInfo (so we can know how many 'real' damage is done!)
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@@ -29,7 +29,9 @@ namespace OpenRA.Traits
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public int Damage;
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public DamageState DamageState;
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public DamageState PreviousDamageState;
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public bool DamageStateChanged;
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public bool DamageStateChanged;
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public int PreviousHealth;
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public int Health;
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}
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public interface ITick { void Tick(Actor self); }
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