From 264ffcba326fa8d3a1a6fe5d2303d88eedd2b60b Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 14 Apr 2013 17:38:02 -0700 Subject: [PATCH] Gave buildings except turrets AutoTargetIgnore Doesn't really make much sense to auto-target buildings that are no threat. Units should fire at units or turrets. --- mods/d2k/rules/defaults.yaml | 2 +- mods/d2k/rules/structures.yaml | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index 0c88cd9aea..6a9c995faf 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -257,7 +257,7 @@ Notification: OI_BLOST.AUD EditorAppearance: RelativeToTopLeft: yes - #AutoTargetIgnore: + AutoTargetIgnore: ShakeOnDeath: ProximityCaptor: Types:Building diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index a517f7bc38..13c917ea0f 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -475,7 +475,7 @@ GUNTOWER: Range: 6 RenderRangeCircle: -RenderBuilding: - #-AutoTargetIgnore: + -AutoTargetIgnore: RenderBuildingSeparateTurret: # HasMakeAnimation: false Turreted: @@ -532,7 +532,7 @@ ROCKETTOWER: Range: 6 RenderRangeCircle: -RenderBuilding: - #-AutoTargetIgnore: + -AutoTargetIgnore: RenderBuildingSeparateTurret: # HasMakeAnimation: false Armament: