From 266b5d194fd1e28ee1f52c630adb0e33c7c72e5b Mon Sep 17 00:00:00 2001 From: reaperrr Date: Thu, 22 Jun 2017 21:59:59 +0200 Subject: [PATCH] Fix TS visceroid and tib floater weapons They'll need to target closest targetable position to be able to attack larger buildings, which conflicts with the TargetDamage warhead. --- mods/ts/weapons/otherweapons.yaml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/mods/ts/weapons/otherweapons.yaml b/mods/ts/weapons/otherweapons.yaml index ae96e3c0c4..1d232a200f 100644 --- a/mods/ts/weapons/otherweapons.yaml +++ b/mods/ts/weapons/otherweapons.yaml @@ -92,8 +92,10 @@ SlimeAttack: Range: 1c384 Report: vicer1.aud Projectile: InstantHit - Warhead@1Dam: TargetDamage + InvalidTargets: Wall, Bridge + Warhead@1Dam: SpreadDamage Damage: 100 + InvalidTargets: Wall, Bridge Versus: Light: 60 Heavy: 40 @@ -106,7 +108,7 @@ Tentacle: Report: floatk1.aud Projectile: InstantHit InvalidTargets: Wall, Bridge - Warhead@1Dam: TargetDamage + Warhead@1Dam: SpreadDamage Damage: 160 InvalidTargets: Wall, Bridge Versus: