Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.

This commit is contained in:
Paul Chote
2010-08-26 21:16:39 +12:00
parent 3b59afcd4f
commit 267d89a459
9 changed files with 209 additions and 158 deletions

View File

@@ -25,10 +25,12 @@ namespace OpenRA.Mods.RA.Widgets
public int Columns = 3;
public int Rows = 5;
string currentTab = null;
ProductionQueue CurrentQueue = null;
List<ProductionQueue> visibleTabs = new List<ProductionQueue>();
bool paletteOpen = false;
Dictionary<string, string[]> tabImageNames;
Dictionary<string, Sprite> tabSprites;
Dictionary<string, Sprite> iconSprites;
static float2 paletteOpenOrigin = new float2(Game.viewport.Width - 215, 280);
static float2 paletteClosedOrigin = new float2(Game.viewport.Width - 16, 280);
static float2 paletteOrigin = paletteClosedOrigin;
@@ -43,7 +45,6 @@ namespace OpenRA.Mods.RA.Widgets
public readonly string BuildPaletteOpen = "bleep13.aud";
public readonly string BuildPaletteClose = "bleep13.aud";
public readonly string TabClick = "ramenu1.aud";
List<string> visibleTabs = new List<string>();
public BuildPaletteWidget() : base() { }
@@ -57,7 +58,7 @@ namespace OpenRA.Mods.RA.Widgets
ready.PlayRepeating("ready");
clock = new Animation("clock");
tabSprites = Rules.Info.Values
iconSprites = Rules.Info.Values
.Where(u => u.Traits.Contains<BuildableInfo>())
.ToDictionary(
u => u.Name,
@@ -71,29 +72,33 @@ namespace OpenRA.Mods.RA.Widgets
n => i.ToString())))
.ToDictionary(a => a.First, a => a.Second);
IsVisible = () => { return currentTab != null || (currentTab == null && !paletteOpen); };
IsVisible = () => { return CurrentQueue != null || (CurrentQueue == null && !paletteOpen); };
}
public override Rectangle EventBounds
{
get { return new Rectangle((int)(paletteOrigin.X) - 24, (int)(paletteOrigin.Y), 215, 48 * numActualRows);
}
get { return new Rectangle((int)(paletteOrigin.X) - 24, (int)(paletteOrigin.Y), 215, 48 * numActualRows); }
}
public override void Tick(World world)
{
visibleTabs.Clear();
foreach (var q in tabImageNames)
if (!Rules.TechTree.BuildableItems(world.LocalPlayer, q.Key).Any())
var queues = world.Queries.WithTraitMultiple<ProductionQueue>()
.Where(p => p.Actor.Owner == world.LocalPlayer)
.Select(p => p.Trait);
foreach (var queue in queues)
if (!Rules.TechTree.BuildableItems(world.LocalPlayer, queue.Info.Type).Any())
{
if (currentTab == q.Key)
currentTab = null;
if (CurrentQueue == queue)
CurrentQueue = null;
}
else
visibleTabs.Add(q.Key);
visibleTabs.Add(queue);
if (currentTab == null)
currentTab = visibleTabs.FirstOrDefault();
if (CurrentQueue == null)
CurrentQueue = queues.FirstOrDefault();
TickPaletteAnimation(world);
@@ -131,12 +136,12 @@ namespace OpenRA.Mods.RA.Widgets
}
}
public void SetCurrentTab(string produces)
public void SetCurrentTab(ProductionQueue queue)
{
if (!paletteOpen)
paletteAnimating = true;
paletteOpen = true;
currentTab = produces;
CurrentQueue = queue;
}
public override bool HandleKeyPressInner(KeyInput e)
@@ -175,23 +180,21 @@ namespace OpenRA.Mods.RA.Widgets
public override void DrawInner(World world)
{
if (!IsVisible()) return;
paletteHeight = DrawPalette(world, currentTab);
// todo: fix
paletteHeight = DrawPalette(world, CurrentQueue);
DrawBuildTabs(world, paletteHeight);
}
int DrawPalette(World world, string queueName)
int DrawPalette(World world, ProductionQueue queue)
{
string paletteCollection = "palette-" + world.LocalPlayer.Country.Race;
buttons.Clear();
if (queue == null) return 0;
string paletteCollection = "palette-" + world.LocalPlayer.Country.Race;
float2 origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
if (queueName == null) return 0;
var queueName = queue.Info.Type;
// Collect info
var x = 0;
var y = 0;
var buildableItems = Rules.TechTree.BuildableItems(world.LocalPlayer, queueName).ToArray();
@@ -200,8 +203,6 @@ namespace OpenRA.Mods.RA.Widgets
.OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder)
.ToArray();
var queue = world.LocalPlayer.PlayerActor.Trait<ProductionQueue>();
var overlayBits = new List<Pair<Sprite, float2>>();
numActualRows = Math.Max((allBuildables.Length + Columns - 1) / Columns, Rows);
@@ -218,14 +219,14 @@ namespace OpenRA.Mods.RA.Widgets
// Icons
string tooltipItem = null;
var isBuildingSomething = queue.CurrentItem() != null;
foreach (var item in allBuildables)
{
var rect = new RectangleF(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
var drawPos = new float2(rect.Location);
var isBuildingSomething = queue.CurrentItem(queueName) != null;
WidgetUtils.DrawSHP(tabSprites[item.Name], drawPos);
var firstOfThis = queue.AllItems(queueName).FirstOrDefault(a => a.Item == item.Name);
WidgetUtils.DrawSHP(iconSprites[item.Name], drawPos);
var firstOfThis = queue.AllItems().FirstOrDefault(a => a.Item == item.Name);
if (rect.Contains(Viewport.LastMousePos.ToPoint()))
tooltipItem = item.Name;
@@ -251,8 +252,8 @@ namespace OpenRA.Mods.RA.Widgets
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
var repeats = queue.AllItems(queueName).Count(a => a.Item == item.Name);
if (repeats > 1 || queue.CurrentItem(queueName) != firstOfThis)
var repeats = queue.AllItems().Count(a => a.Item == item.Name);
if (repeats > 1 || queue.CurrentItem() != firstOfThis)
{
var offset = -22;
var digits = repeats.ToString();
@@ -311,7 +312,7 @@ namespace OpenRA.Mods.RA.Widgets
};
}
Action<MouseInput> HandleTabClick(string button, World world)
Action<MouseInput> HandleTabClick(ProductionQueue queue, World world)
{
return mi => {
if (mi.Button != MouseButton.Left)
@@ -319,8 +320,8 @@ namespace OpenRA.Mods.RA.Widgets
Sound.Play(TabClick);
var wasOpen = paletteOpen;
paletteOpen = (currentTab == button && wasOpen) ? false : true;
currentTab = button;
paletteOpen = (CurrentQueue == queue && wasOpen) ? false : true;
CurrentQueue = queue;
if (wasOpen != paletteOpen)
paletteAnimating = true;
};
@@ -338,13 +339,12 @@ namespace OpenRA.Mods.RA.Widgets
{
var player = world.LocalPlayer;
var unit = Rules.Info[item];
var queue = player.PlayerActor.Trait<Traits.ProductionQueue>();
var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
var producing = queue.AllItems(unit.Category).FirstOrDefault( a => a.Item == item );
var producing = CurrentQueue.AllItems().FirstOrDefault( a => a.Item == item );
if (isLmb)
{
if (producing != null && producing == queue.CurrentItem(unit.Category))
if (producing != null && producing == CurrentQueue.CurrentItem())
{
if (producing.Done)
{
@@ -355,7 +355,7 @@ namespace OpenRA.Mods.RA.Widgets
if (producing.Paused)
{
Game.IssueOrder(Order.PauseProduction(player, item, false));
Game.IssueOrder(Order.PauseProduction(CurrentQueue.self, item, false));
return;
}
}
@@ -370,12 +370,12 @@ namespace OpenRA.Mods.RA.Widgets
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
{
Sound.Play(eva.CancelledAudio);
Game.IssueOrder(Order.CancelProduction(player, item));
Game.IssueOrder(Order.CancelProduction(CurrentQueue.self, item));
}
else
{
Sound.Play(eva.OnHoldAudio);
Game.IssueOrder(Order.PauseProduction(player, item, true));
Game.IssueOrder(Order.PauseProduction(CurrentQueue.self, item, true));
}
}
}
@@ -387,18 +387,10 @@ namespace OpenRA.Mods.RA.Widgets
var unit = Rules.Info[item];
Sound.Play(unit.Traits.Contains<BuildingInfo>() ? eva.BuildingSelectAudio : eva.UnitSelectAudio);
Game.IssueOrder(Order.StartProduction(world.LocalPlayer, item,
Game.IssueOrder(Order.StartProduction(CurrentQueue.self, item,
Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
}
static Dictionary<string, string> CategoryNameRemaps = new Dictionary<string, string>
{
{ "Building", "Structures" },
{ "Defense", "Defenses" },
{ "Plane", "Aircraft" },
{ "Ship", "Ships" },
{ "Vehicle", "Vehicles" },
};
void DrawBuildTabs( World world, int paletteHeight)
{
@@ -408,26 +400,27 @@ namespace OpenRA.Mods.RA.Widgets
var y = paletteOrigin.Y + 9;
tabs.Clear();
var queue = world.LocalPlayer.PlayerActor.Trait<Traits.ProductionQueue>();
var queues = world.Queries.WithTraitMultiple<ProductionQueue>()
.Where(p => p.Actor.Owner == world.LocalPlayer)
.Select(p => p.Trait);
foreach (var q in tabImageNames)
{
var groupName = q.Key;
if (!visibleTabs.Contains(groupName))
continue;
foreach (var queue in queues)
{
string[] tabKeys = { "normal", "ready", "selected" };
var producing = queue.CurrentItem(groupName);
var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
var producing = queue.CurrentItem();
var index = queue == CurrentQueue ? 2 : (producing != null && producing.Done) ? 1 : 0;
var race = world.LocalPlayer.Country.Race;
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("tabs-"+tabKeys[index], race+"-"+q.Key), new float2(x, y));
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("tabs-"+tabKeys[index], race+"-"+queue.Info.Type), new float2(x, y));
var rect = new Rectangle((int)x,(int)y,(int)tabWidth,(int)tabHeight);
tabs.Add(Pair.New(rect, HandleTabClick(groupName, world)));
tabs.Add(Pair.New(rect, HandleTabClick(queue, world)));
if (rect.Contains(Viewport.LastMousePos.ToPoint()))
{
var text = CategoryNameRemaps.ContainsKey(groupName) ? CategoryNameRemaps[groupName] : groupName;
//var text = CategoryNameRemaps.ContainsKey(groupName) ? CategoryNameRemaps[groupName] : groupName;
var text = queue.Info.Type;
var sz = Game.Renderer.BoldFont.Measure(text);
WidgetUtils.DrawPanelPartial("dialog4",
Rectangle.FromLTRB((int)rect.Left - sz.X - 30, (int)rect.Top, (int)rect.Left - 5, (int)rect.Bottom),
@@ -478,7 +471,7 @@ namespace OpenRA.Mods.RA.Widgets
(resources.DisplayCash + resources.DisplayOre >= cost ? Color.White : Color.Red ));
var lowpower = resources.GetPowerState() != PowerState.Normal;
var time = ProductionQueue.GetBuildTime(pl.PlayerActor, info.Name)
var time = CurrentQueue.GetBuildTime(info.Name)
* ((lowpower)? pl.PlayerActor.Info.Traits.Get<ProductionQueueInfo>().LowPowerSlowdown : 1);
DrawRightAligned(WorldUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red: Color.White);
@@ -511,7 +504,7 @@ namespace OpenRA.Mods.RA.Widgets
{
if (!paletteOpen) return false;
var buildable = Rules.TechTree.BuildableItems(world.LocalPlayer, currentTab);
var buildable = Rules.TechTree.BuildableItems(world.LocalPlayer, CurrentQueue.Info.Type);
var toBuild = buildable.FirstOrDefault(b => Rules.Info[b.ToLowerInvariant()].Traits.Get<BuildableInfo>().Hotkey == c.ToString());
@@ -530,7 +523,7 @@ namespace OpenRA.Mods.RA.Widgets
int size = visibleTabs.Count();
if (size > 0)
{
int current = visibleTabs.IndexOf(currentTab);
int current = visibleTabs.IndexOf(CurrentQueue);
if (!shift)
{
if (current + 1 >= size)