PathFinder got some big changes (PathSearch)
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@@ -146,10 +146,6 @@ namespace OpenRa.Game
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public static double RenderTime = 0.0;
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public static double TickTime = 0.0;
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public static double OreTime = 0.0;
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public static double PathToPathTime = 0.0;
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public static double NormalPathTime = 0.0;
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public static int PathToPathCount = 0;
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public static int NormalPathCount = 0;
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public static Stopwatch sw;
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@@ -162,10 +158,6 @@ namespace OpenRa.Game
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using (new PerfSample("tick_time"))
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{
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sw.Reset();
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PathToPathTime = 0;
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NormalPathTime = 0;
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PathToPathCount = 0;
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NormalPathCount = 0;
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lastTime += timestep;
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if (orderManager.Tick())
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