fixed up weapon validity stuff

This commit is contained in:
Chris Forbes
2010-04-01 22:21:04 +13:00
parent 9fa9ec6b5a
commit 268c714ac2
5 changed files with 18 additions and 27 deletions

View File

@@ -28,9 +28,6 @@ namespace OpenRA.Effects
public class BulletInfo : IProjectileInfo
{
public readonly int Speed = 1;
public readonly bool AA = false;
public readonly bool AG = true;
public readonly bool ASW = false;
public readonly string Trail = null;
public readonly bool Inaccurate = false;
public readonly string Image = null;
@@ -38,7 +35,6 @@ namespace OpenRA.Effects
public readonly bool Arcing = false;
public readonly int RangeLimit = 0;
public readonly int Arm = 0;
public readonly bool UnderWater = false;
public readonly bool Shadow = false;
public readonly bool Proximity = false;
@@ -119,7 +115,7 @@ namespace OpenRA.Effects
}
else
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
Info.UnderWater ? "shadow" : Args.firedBy.Owner.Palette);
Args.weapon.Underwater ? "shadow" : Args.firedBy.Owner.Palette);
}
}

View File

@@ -35,9 +35,6 @@ namespace OpenRA.Effects
public readonly bool Proximity = false;
public readonly string Trail = null;
public readonly bool Inaccurate = false;
public readonly bool AA = false;
public readonly bool AG = true;
public readonly bool ASW = false;
public readonly string Image = null;
public readonly int ROT = 5;
public readonly int RangeLimit = 0;