changed AttackSequence to DefaultAttackSequence

This commit is contained in:
abc013
2016-10-14 14:53:02 +02:00
parent 78305ca7d6
commit 268dcd7d41
12 changed files with 56 additions and 45 deletions

View File

@@ -320,7 +320,7 @@
Weapon: Pistol
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
DefaultAttackSequence: shoot
^DINO:
Inherits@1: ^ExistsInWorld
@@ -365,7 +365,7 @@
QuantizeFacingsFromSequence:
Sequence: stand
WithInfantryBody:
AttackSequence: attack
DefaultAttackSequence: attack
WithDeathAnimation:
UseDeathTypeSuffix: false
AutoTarget:

View File

@@ -17,7 +17,7 @@ E1:
AttackFrontal:
WithInfantryBody:
IdleSequences: idle1,idle2,idle3,idle4
AttackSequence: shoot
DefaultAttackSequence: shoot
E2:
Inherits: ^Soldier
@@ -40,7 +40,7 @@ E2:
FireDelay: 15
AttackFrontal:
WithInfantryBody:
AttackSequence: throw
DefaultAttackSequence: throw
Explodes:
Weapon: GrenadierExplode
EmptyWeapon: GrenadierExplode
@@ -68,7 +68,7 @@ E3:
FireDelay: 5
AttackFrontal:
WithInfantryBody:
AttackSequence: shoot
DefaultAttackSequence: shoot
E4:
Inherits: ^Soldier
@@ -93,7 +93,7 @@ E4:
AttackFrontal:
WithMuzzleOverlay:
WithInfantryBody:
AttackSequence: shoot
DefaultAttackSequence: shoot
E5:
Inherits: ^Soldier
@@ -124,7 +124,7 @@ E5:
WithMuzzleOverlay:
-DamagedByTerrain:
WithInfantryBody:
AttackSequence: shoot
DefaultAttackSequence: shoot
E6:
Inherits: ^Soldier
@@ -185,7 +185,7 @@ RMBO:
AttackMove:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
DefaultAttackSequence: shoot
IdleSequences: idle1,idle2,idle3
AnnounceOnBuild:
AnnounceOnKill: