changed AttackSequence to DefaultAttackSequence
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@@ -320,7 +320,7 @@
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Weapon: Pistol
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: shoot
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DefaultAttackSequence: shoot
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^DINO:
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Inherits@1: ^ExistsInWorld
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@@ -365,7 +365,7 @@
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QuantizeFacingsFromSequence:
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Sequence: stand
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WithInfantryBody:
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AttackSequence: attack
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DefaultAttackSequence: attack
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WithDeathAnimation:
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UseDeathTypeSuffix: false
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AutoTarget:
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@@ -17,7 +17,7 @@ E1:
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AttackFrontal:
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WithInfantryBody:
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IdleSequences: idle1,idle2,idle3,idle4
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AttackSequence: shoot
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DefaultAttackSequence: shoot
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E2:
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Inherits: ^Soldier
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@@ -40,7 +40,7 @@ E2:
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FireDelay: 15
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: throw
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DefaultAttackSequence: throw
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Explodes:
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Weapon: GrenadierExplode
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EmptyWeapon: GrenadierExplode
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@@ -68,7 +68,7 @@ E3:
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FireDelay: 5
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AttackFrontal:
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WithInfantryBody:
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AttackSequence: shoot
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DefaultAttackSequence: shoot
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E4:
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Inherits: ^Soldier
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@@ -93,7 +93,7 @@ E4:
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AttackFrontal:
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WithMuzzleOverlay:
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WithInfantryBody:
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AttackSequence: shoot
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DefaultAttackSequence: shoot
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E5:
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Inherits: ^Soldier
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@@ -124,7 +124,7 @@ E5:
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WithMuzzleOverlay:
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-DamagedByTerrain:
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WithInfantryBody:
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AttackSequence: shoot
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DefaultAttackSequence: shoot
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E6:
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Inherits: ^Soldier
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@@ -185,7 +185,7 @@ RMBO:
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AttackMove:
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Voice: Attack
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WithInfantryBody:
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AttackSequence: shoot
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DefaultAttackSequence: shoot
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IdleSequences: idle1,idle2,idle3
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AnnounceOnBuild:
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AnnounceOnKill:
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