Rename UpgradableTrait to ConditionalTrait.

This commit is contained in:
Paul Chote
2016-12-23 23:28:34 +00:00
parent d0270ab866
commit 268ed016ab
57 changed files with 114 additions and 114 deletions

View File

@@ -12,14 +12,14 @@
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used to define weapon efficiency modifiers with different percentages per Type.")]
public class ArmorInfo : UpgradableTraitInfo
public class ArmorInfo : ConditionalTraitInfo
{
public readonly string Type = null;
public override object Create(ActorInitializer init) { return new Armor(init.Self, this); }
}
public class Armor : UpgradableTrait<ArmorInfo>
public class Armor : ConditionalTrait<ArmorInfo>
{
public Armor(Actor self, ArmorInfo info)
: base(info) { }