Rename UpgradableTrait to ConditionalTrait.

This commit is contained in:
Paul Chote
2016-12-23 23:28:34 +00:00
parent d0270ab866
commit 268ed016ab
57 changed files with 114 additions and 114 deletions

View File

@@ -21,14 +21,14 @@ namespace OpenRA.Mods.Common.Traits
}
[Desc("This actor blocks bullets and missiles with 'Blockable' property.")]
public class BlocksProjectilesInfo : UpgradableTraitInfo
public class BlocksProjectilesInfo : ConditionalTraitInfo
{
public readonly WDist Height = WDist.FromCells(1);
public override object Create(ActorInitializer init) { return new BlocksProjectiles(init.Self, this); }
}
public class BlocksProjectiles : UpgradableTrait<BlocksProjectilesInfo>, IBlocksProjectiles
public class BlocksProjectiles : ConditionalTrait<BlocksProjectilesInfo>, IBlocksProjectiles
{
public BlocksProjectiles(Actor self, BlocksProjectilesInfo info)
: base(info) { }