Rename UpgradableTrait to ConditionalTrait.
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@@ -18,7 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Building can be repaired by the repair button.")]
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public class RepairableBuildingInfo : UpgradableTraitInfo, Requires<HealthInfo>
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public class RepairableBuildingInfo : ConditionalTraitInfo, Requires<HealthInfo>
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{
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public readonly int RepairPercent = 20;
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public readonly int RepairInterval = 24;
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new RepairableBuilding(init.Self, this); }
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}
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public class RepairableBuilding : UpgradableTrait<RepairableBuildingInfo>, ITick
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public class RepairableBuilding : ConditionalTrait<RepairableBuildingInfo>, ITick
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{
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[Sync]
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public int RepairersHash
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