Rename UpgradableTrait to ConditionalTrait.
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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[Desc("This unit can cloak and uncloak in specific situations.")]
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public class CloakInfo : UpgradableTraitInfo
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public class CloakInfo : ConditionalTraitInfo
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{
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[Desc("Measured in game ticks.")]
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public readonly int InitialDelay = 10;
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new Cloak(this); }
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}
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public class Cloak : UpgradableTrait<CloakInfo>, IRenderModifier, INotifyDamage,
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public class Cloak : ConditionalTrait<CloakInfo>, IRenderModifier, INotifyDamage,
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INotifyAttack, ITick, IVisibilityModifier, IRadarColorModifier, INotifyCreated, INotifyHarvesterAction
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{
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[Sync] int remainingTime;
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