Rename UpgradableTrait to ConditionalTrait.
This commit is contained in:
@@ -15,7 +15,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The player can disable the power individually on this actor.")]
|
||||
public class CanPowerDownInfo : UpgradableTraitInfo, Requires<PowerInfo>
|
||||
public class CanPowerDownInfo : ConditionalTraitInfo, Requires<PowerInfo>
|
||||
{
|
||||
[Desc("Restore power when this trait is disabled.")]
|
||||
public readonly bool CancelWhenDisabled = false;
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public override object Create(ActorInitializer init) { return new CanPowerDown(init.Self, this); }
|
||||
}
|
||||
|
||||
public class CanPowerDown : UpgradableTrait<CanPowerDownInfo>, IPowerModifier, IResolveOrder, IDisable, INotifyOwnerChanged
|
||||
public class CanPowerDown : ConditionalTrait<CanPowerDownInfo>, IPowerModifier, IResolveOrder, IDisable, INotifyOwnerChanged
|
||||
{
|
||||
[Sync] bool disabled = false;
|
||||
PowerManager power;
|
||||
|
||||
Reference in New Issue
Block a user