Rename UpgradableTrait to ConditionalTrait.

This commit is contained in:
Paul Chote
2016-12-23 23:28:34 +00:00
parent d0270ab866
commit 268ed016ab
57 changed files with 114 additions and 114 deletions

View File

@@ -15,7 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Can be used to make a unit partly uncontrollable by the player.")]
public class RejectsOrdersInfo : UpgradableTraitInfo
public class RejectsOrdersInfo : ConditionalTraitInfo
{
[Desc("Possible values include Attack, AttackMove, Guard, Move.")]
public readonly HashSet<string> Except = new HashSet<string>();
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
public override object Create(ActorInitializer init) { return new RejectsOrders(this); }
}
public class RejectsOrders : UpgradableTrait<RejectsOrdersInfo>
public class RejectsOrders : ConditionalTrait<RejectsOrdersInfo>
{
public HashSet<string> Except { get { return Info.Except; } }