Rename UpgradableTrait to ConditionalTrait.
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@@ -18,7 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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public class WithInfantryBodyInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<IMoveInfo>, Requires<RenderSpritesInfo>
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public class WithInfantryBodyInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<IMoveInfo>, Requires<RenderSpritesInfo>
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{
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public readonly int MinIdleDelay = 30;
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public readonly int MaxIdleDelay = 110;
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public class WithInfantryBody : UpgradableTrait<WithInfantryBodyInfo>, ITick, INotifyAttack, INotifyIdle
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public class WithInfantryBody : ConditionalTrait<WithInfantryBodyInfo>, ITick, INotifyAttack, INotifyIdle
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{
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readonly IMove move;
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protected readonly Animation DefaultAnimation;
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