Rename UpgradableTrait to ConditionalTrait.

This commit is contained in:
Paul Chote
2016-12-23 23:28:34 +00:00
parent d0270ab866
commit 268ed016ab
57 changed files with 114 additions and 114 deletions

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Default trait for rendering sprite-based actors.")]
public class WithSpriteBodyInfo : UpgradableTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
public class WithSpriteBodyInfo : ConditionalTraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
{
[Desc("Animation to play when the actor is created."), SequenceReference]
public readonly string StartSequence = null;
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits.Render
}
}
public class WithSpriteBody : UpgradableTrait<WithSpriteBodyInfo>, INotifyDamageStateChanged, INotifyBuildComplete
public class WithSpriteBody : ConditionalTrait<WithSpriteBodyInfo>, INotifyDamageStateChanged, INotifyBuildComplete
{
public readonly Animation DefaultAnimation;