From 269ce9c40604db3dc8eb08d391af905f8a01e66f Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 6 Dec 2020 18:06:57 +0000 Subject: [PATCH] Exclude carryalls from AI squads. --- mods/d2k/rules/ai.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/d2k/rules/ai.yaml b/mods/d2k/rules/ai.yaml index 90f2d19518..4713b514d7 100644 --- a/mods/d2k/rules/ai.yaml +++ b/mods/d2k/rules/ai.yaml @@ -219,7 +219,7 @@ Player: RequiresCondition: enable-omnius-ai SquadSize: 8 MaxBaseRadius: 40 - ExcludeFromSquadsTypes: harvester, mcv + ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce ConstructionYardTypes: construction_yard IgnoredEnemyTargetTypes: Creep UnitBuilderBotModule@omnius: @@ -263,7 +263,7 @@ Player: RequiresCondition: enable-vidious-ai SquadSize: 6 MaxBaseRadius: 40 - ExcludeFromSquadsTypes: harvester, mcv + ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce ConstructionYardTypes: construction_yard IgnoredEnemyTargetTypes: Creep UnitBuilderBotModule@vidious: @@ -302,7 +302,7 @@ Player: RequiresCondition: enable-gladius-ai SquadSize: 10 MaxBaseRadius: 40 - ExcludeFromSquadsTypes: harvester, mcv + ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce ConstructionYardTypes: construction_yard IgnoredEnemyTargetTypes: Creep UnitBuilderBotModule@gladius: