send 'spectators' and 'protected' to master server; fixes #6041
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@@ -54,14 +54,16 @@ namespace OpenRA.Mods.RA.Server
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// important to grab these on the main server thread, not in the worker we're about to spawn -- they may be modified
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// by the main thread as clients join and leave.
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var numPlayers = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null).Count();
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var numPlayers = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null && c1.Slot != null).Count();
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var numBots = server.LobbyInfo.Clients.Where(c1 => c1.Bot != null).Count();
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var numSpectators = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null && c1.Slot == null).Count();
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var passwordProtected = string.IsNullOrEmpty(server.Settings.Password) ? 0 : 1;
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Action a = () =>
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{
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try
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{
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var url = "ping.php?port={0}&name={1}&state={2}&players={3}&bots={4}&mods={5}&map={6}&maxplayers={7}";
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var url = "ping.php?port={0}&name={1}&state={2}&players={3}&bots={4}&mods={5}&map={6}&maxplayers={7}&spectators={8}&protected={9}";
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if (isInitialPing) url += "&new=1";
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using (var wc = new WebClient())
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@@ -75,7 +77,9 @@ namespace OpenRA.Mods.RA.Server
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numBots,
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"{0}@{1}".F(mod.Id, mod.Version),
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server.LobbyInfo.GlobalSettings.Map,
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server.Map.PlayerCount));
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server.Map.PlayerCount,
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numSpectators,
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passwordProtected));
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if (isInitialPing)
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{
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