Extract vertex attributes

This commit is contained in:
Gustas
2023-09-13 12:57:47 +03:00
committed by Matthias Mailänder
parent 0a90c2a95e
commit 26b6118f50
10 changed files with 149 additions and 57 deletions

View File

@@ -277,7 +277,7 @@ namespace OpenRA.Graphics
shader.SetVec("DiffuseLight", diffuseLight, 3);
shader.PrepareRender();
renderer.DrawBatch(cache.VertexBuffer, renderData.Start, renderData.Count, PrimitiveType.TriangleList);
renderer.DrawBatch(cache.VertexBuffer, shader, renderData.Start, renderData.Count, PrimitiveType.TriangleList);
}
public void BeginFrame()

View File

@@ -10,6 +10,7 @@
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA
@@ -88,7 +89,7 @@ namespace OpenRA
ITexture CreateTexture();
IFrameBuffer CreateFrameBuffer(Size s);
IFrameBuffer CreateFrameBuffer(Size s, Color clearColor);
IShader CreateShader(string name);
IShader CreateShader(IShaderBindings shaderBindings);
void EnableScissor(int x, int y, int width, int height);
void DisableScissor();
void Present();
@@ -130,6 +131,17 @@ namespace OpenRA
void SetTexture(string param, ITexture texture);
void SetMatrix(string param, float[] mtx);
void PrepareRender();
void Bind();
}
public interface IShaderBindings
{
string VertexShaderName { get; }
string VertexShaderCode { get; }
string FragmentShaderName { get; }
string FragmentShaderCode { get; }
int Stride { get; }
ShaderVertexAttribute[] Attributes { get; }
}
public enum TextureScaleFilter { Nearest, Linear }

View File

@@ -0,0 +1,56 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.IO;
using System.Linq;
namespace OpenRA.Graphics
{
public readonly struct ShaderVertexAttribute
{
public readonly string Name;
public readonly int Components;
public readonly int Offset;
public ShaderVertexAttribute(string name, int components, int offset)
{
Name = name;
Components = components;
Offset = offset;
}
}
public abstract class ShaderBindings : IShaderBindings
{
public string VertexShaderName { get; }
public string VertexShaderCode { get; }
public string FragmentShaderName { get; }
public string FragmentShaderCode { get; }
public int Stride { get; }
public abstract ShaderVertexAttribute[] Attributes { get; }
protected ShaderBindings(string name)
{
Stride = Attributes.Sum(a => a.Components * 4);
VertexShaderName = name;
VertexShaderCode = GetShaderCode(VertexShaderName + ".vert");
FragmentShaderName = name;
FragmentShaderCode = GetShaderCode(FragmentShaderName + ".frag");
}
public static string GetShaderCode(string filename)
{
var filepath = Path.Combine(Platform.EngineDir, "glsl", filename);
return File.ReadAllText(filepath);
}
}
}

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Graphics
renderer.Context.SetBlendMode(currentBlend);
shader.PrepareRender();
renderer.DrawQuadBatch(ref vertices, vertexCount);
renderer.DrawQuadBatch(ref vertices, shader, vertexCount);
renderer.Context.SetBlendMode(BlendMode.None);
vertexCount = 0;
@@ -186,7 +186,7 @@ namespace OpenRA.Graphics
renderer.Context.SetBlendMode(blendMode);
shader.PrepareRender();
renderer.DrawQuadBatch(buffer, indices, length, UintSize * start);
renderer.DrawQuadBatch(buffer, indices, shader, length, UintSize * start);
renderer.Context.SetBlendMode(BlendMode.None);
}

View File

@@ -46,4 +46,34 @@ namespace OpenRA.Graphics
R = r; G = g; B = b; A = a;
}
}
public sealed class CombinedShaderBindings : ShaderBindings
{
public CombinedShaderBindings()
: base("combined")
{ }
public override ShaderVertexAttribute[] Attributes { get; } = new[]
{
new ShaderVertexAttribute("aVertexPosition", 3, 0),
new ShaderVertexAttribute("aVertexTexCoord", 4, 12),
new ShaderVertexAttribute("aVertexTexMetadata", 2, 28),
new ShaderVertexAttribute("aVertexTint", 4, 36)
};
}
public sealed class ModelShaderBindings : ShaderBindings
{
public ModelShaderBindings()
: base("model")
{ }
public override ShaderVertexAttribute[] Attributes { get; } = new[]
{
new ShaderVertexAttribute("aVertexPosition", 3, 0),
new ShaderVertexAttribute("aVertexTexCoord", 4, 12),
new ShaderVertexAttribute("aVertexTexMetadata", 2, 28),
new ShaderVertexAttribute("aVertexTint", 4, 36)
};
}
}