Extract vertex attributes
This commit is contained in:
committed by
Matthias Mailänder
parent
0a90c2a95e
commit
26b6118f50
@@ -10,6 +10,7 @@
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#endregion
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using System;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA
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@@ -88,7 +89,7 @@ namespace OpenRA
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ITexture CreateTexture();
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IFrameBuffer CreateFrameBuffer(Size s);
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IFrameBuffer CreateFrameBuffer(Size s, Color clearColor);
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IShader CreateShader(string name);
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IShader CreateShader(IShaderBindings shaderBindings);
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void EnableScissor(int x, int y, int width, int height);
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void DisableScissor();
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void Present();
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@@ -130,6 +131,17 @@ namespace OpenRA
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void SetTexture(string param, ITexture texture);
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void SetMatrix(string param, float[] mtx);
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void PrepareRender();
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void Bind();
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}
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public interface IShaderBindings
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{
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string VertexShaderName { get; }
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string VertexShaderCode { get; }
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string FragmentShaderName { get; }
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string FragmentShaderCode { get; }
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int Stride { get; }
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ShaderVertexAttribute[] Attributes { get; }
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}
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public enum TextureScaleFilter { Nearest, Linear }
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