Extract vertex attributes

This commit is contained in:
Gustas
2023-09-13 12:57:47 +03:00
committed by Matthias Mailänder
parent 0a90c2a95e
commit 26b6118f50
10 changed files with 149 additions and 57 deletions

View File

@@ -0,0 +1,56 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.IO;
using System.Linq;
namespace OpenRA.Graphics
{
public readonly struct ShaderVertexAttribute
{
public readonly string Name;
public readonly int Components;
public readonly int Offset;
public ShaderVertexAttribute(string name, int components, int offset)
{
Name = name;
Components = components;
Offset = offset;
}
}
public abstract class ShaderBindings : IShaderBindings
{
public string VertexShaderName { get; }
public string VertexShaderCode { get; }
public string FragmentShaderName { get; }
public string FragmentShaderCode { get; }
public int Stride { get; }
public abstract ShaderVertexAttribute[] Attributes { get; }
protected ShaderBindings(string name)
{
Stride = Attributes.Sum(a => a.Components * 4);
VertexShaderName = name;
VertexShaderCode = GetShaderCode(VertexShaderName + ".vert");
FragmentShaderName = name;
FragmentShaderCode = GetShaderCode(FragmentShaderName + ".frag");
}
public static string GetShaderCode(string filename)
{
var filepath = Path.Combine(Platform.EngineDir, "glsl", filename);
return File.ReadAllText(filepath);
}
}
}