Extract vertex attributes
This commit is contained in:
committed by
Matthias Mailänder
parent
0a90c2a95e
commit
26b6118f50
@@ -89,15 +89,6 @@ namespace OpenRA.Platforms.Default
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{
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VerifyThreadAffinity();
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OpenGL.glBindBuffer(OpenGL.GL_ARRAY_BUFFER, buffer);
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OpenGL.CheckGLError();
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OpenGL.glVertexAttribPointer(Shader.VertexPosAttributeIndex, 3, OpenGL.GL_FLOAT, false, VertexSize, IntPtr.Zero);
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OpenGL.CheckGLError();
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OpenGL.glVertexAttribPointer(Shader.TexCoordAttributeIndex, 4, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(12));
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OpenGL.CheckGLError();
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OpenGL.glVertexAttribPointer(Shader.TexMetadataAttributeIndex, 2, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(28));
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OpenGL.CheckGLError();
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OpenGL.glVertexAttribPointer(Shader.TintAttributeIndex, 4, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(36));
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OpenGL.CheckGLError();
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}
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public void Dispose()
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