Extract vertex attributes

This commit is contained in:
Gustas
2023-09-13 12:57:47 +03:00
committed by Matthias Mailänder
parent 0a90c2a95e
commit 26b6118f50
10 changed files with 149 additions and 57 deletions

View File

@@ -277,7 +277,7 @@ namespace OpenRA.Graphics
shader.SetVec("DiffuseLight", diffuseLight, 3);
shader.PrepareRender();
renderer.DrawBatch(cache.VertexBuffer, renderData.Start, renderData.Count, PrimitiveType.TriangleList);
renderer.DrawBatch(cache.VertexBuffer, shader, renderData.Start, renderData.Count, PrimitiveType.TriangleList);
}
public void BeginFrame()

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@@ -10,6 +10,7 @@
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA
@@ -88,7 +89,7 @@ namespace OpenRA
ITexture CreateTexture();
IFrameBuffer CreateFrameBuffer(Size s);
IFrameBuffer CreateFrameBuffer(Size s, Color clearColor);
IShader CreateShader(string name);
IShader CreateShader(IShaderBindings shaderBindings);
void EnableScissor(int x, int y, int width, int height);
void DisableScissor();
void Present();
@@ -130,6 +131,17 @@ namespace OpenRA
void SetTexture(string param, ITexture texture);
void SetMatrix(string param, float[] mtx);
void PrepareRender();
void Bind();
}
public interface IShaderBindings
{
string VertexShaderName { get; }
string VertexShaderCode { get; }
string FragmentShaderName { get; }
string FragmentShaderCode { get; }
int Stride { get; }
ShaderVertexAttribute[] Attributes { get; }
}
public enum TextureScaleFilter { Nearest, Linear }

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@@ -0,0 +1,56 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.IO;
using System.Linq;
namespace OpenRA.Graphics
{
public readonly struct ShaderVertexAttribute
{
public readonly string Name;
public readonly int Components;
public readonly int Offset;
public ShaderVertexAttribute(string name, int components, int offset)
{
Name = name;
Components = components;
Offset = offset;
}
}
public abstract class ShaderBindings : IShaderBindings
{
public string VertexShaderName { get; }
public string VertexShaderCode { get; }
public string FragmentShaderName { get; }
public string FragmentShaderCode { get; }
public int Stride { get; }
public abstract ShaderVertexAttribute[] Attributes { get; }
protected ShaderBindings(string name)
{
Stride = Attributes.Sum(a => a.Components * 4);
VertexShaderName = name;
VertexShaderCode = GetShaderCode(VertexShaderName + ".vert");
FragmentShaderName = name;
FragmentShaderCode = GetShaderCode(FragmentShaderName + ".frag");
}
public static string GetShaderCode(string filename)
{
var filepath = Path.Combine(Platform.EngineDir, "glsl", filename);
return File.ReadAllText(filepath);
}
}
}

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Graphics
renderer.Context.SetBlendMode(currentBlend);
shader.PrepareRender();
renderer.DrawQuadBatch(ref vertices, vertexCount);
renderer.DrawQuadBatch(ref vertices, shader, vertexCount);
renderer.Context.SetBlendMode(BlendMode.None);
vertexCount = 0;
@@ -186,7 +186,7 @@ namespace OpenRA.Graphics
renderer.Context.SetBlendMode(blendMode);
shader.PrepareRender();
renderer.DrawQuadBatch(buffer, indices, length, UintSize * start);
renderer.DrawQuadBatch(buffer, indices, shader, length, UintSize * start);
renderer.Context.SetBlendMode(BlendMode.None);
}

View File

@@ -46,4 +46,34 @@ namespace OpenRA.Graphics
R = r; G = g; B = b; A = a;
}
}
public sealed class CombinedShaderBindings : ShaderBindings
{
public CombinedShaderBindings()
: base("combined")
{ }
public override ShaderVertexAttribute[] Attributes { get; } = new[]
{
new ShaderVertexAttribute("aVertexPosition", 3, 0),
new ShaderVertexAttribute("aVertexTexCoord", 4, 12),
new ShaderVertexAttribute("aVertexTexMetadata", 2, 28),
new ShaderVertexAttribute("aVertexTint", 4, 36)
};
}
public sealed class ModelShaderBindings : ShaderBindings
{
public ModelShaderBindings()
: base("model")
{ }
public override ShaderVertexAttribute[] Attributes { get; } = new[]
{
new ShaderVertexAttribute("aVertexPosition", 3, 0),
new ShaderVertexAttribute("aVertexTexCoord", 4, 12),
new ShaderVertexAttribute("aVertexTexMetadata", 2, 28),
new ShaderVertexAttribute("aVertexTint", 4, 36)
};
}
}

View File

@@ -88,11 +88,12 @@ namespace OpenRA
SheetSize = graphicSettings.SheetSize;
WorldSpriteRenderer = new SpriteRenderer(this, Context.CreateShader("combined"));
var combinedBindings = new CombinedShaderBindings();
WorldSpriteRenderer = new SpriteRenderer(this, Context.CreateShader(combinedBindings));
WorldRgbaSpriteRenderer = new RgbaSpriteRenderer(WorldSpriteRenderer);
WorldRgbaColorRenderer = new RgbaColorRenderer(WorldSpriteRenderer);
WorldModelRenderer = new ModelRenderer(this, Context.CreateShader("model"));
SpriteRenderer = new SpriteRenderer(this, Context.CreateShader("combined"));
WorldModelRenderer = new ModelRenderer(this, Context.CreateShader(new ModelShaderBindings()));
SpriteRenderer = new SpriteRenderer(this, Context.CreateShader(combinedBindings));
RgbaSpriteRenderer = new RgbaSpriteRenderer(SpriteRenderer);
RgbaColorRenderer = new RgbaColorRenderer(SpriteRenderer);
@@ -331,26 +332,28 @@ namespace OpenRA
renderType = RenderType.None;
}
public void DrawBatch<T>(IVertexBuffer<T> vertices,
public void DrawBatch<T>(IVertexBuffer<T> vertices, IShader shader,
int firstVertex, int numVertices, PrimitiveType type)
where T : struct
{
vertices.Bind();
shader.Bind();
Context.DrawPrimitives(type, firstVertex, numVertices);
PerfHistory.Increment("batches", 1);
}
public void DrawQuadBatch(ref Vertex[] vertices, int numVertices)
public void DrawQuadBatch(ref Vertex[] vertices, IShader shader, int numVertices)
{
tempVertexBuffer.SetData(ref vertices, numVertices);
DrawQuadBatch(tempVertexBuffer, quadIndexBuffer, numVertices / 4 * 6, 0);
DrawQuadBatch(tempVertexBuffer, quadIndexBuffer, shader, numVertices / 4 * 6, 0);
}
public void DrawQuadBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices, int numIndices, int start)
public void DrawQuadBatch<T>(IVertexBuffer<T> vertices, IIndexBuffer indices, IShader shader, int numIndices, int start)
where T : struct
{
vertices.Bind();
indices.Bind();
shader.Bind();
Context.DrawElements(numIndices, start);
PerfHistory.Increment("batches", 1);
}

View File

@@ -50,15 +50,6 @@ namespace OpenRA.Platforms.Default
OpenGL.glBindVertexArray(vao);
OpenGL.CheckGLError();
}
OpenGL.glEnableVertexAttribArray(Shader.VertexPosAttributeIndex);
OpenGL.CheckGLError();
OpenGL.glEnableVertexAttribArray(Shader.TexCoordAttributeIndex);
OpenGL.CheckGLError();
OpenGL.glEnableVertexAttribArray(Shader.TexMetadataAttributeIndex);
OpenGL.CheckGLError();
OpenGL.glEnableVertexAttribArray(Shader.TintAttributeIndex);
OpenGL.CheckGLError();
}
public IVertexBuffer<T> CreateVertexBuffer<T>(int size) where T : struct
@@ -103,10 +94,10 @@ namespace OpenRA.Platforms.Default
return new FrameBuffer(s, texture, clearColor);
}
public IShader CreateShader(string name)
public IShader CreateShader(IShaderBindings bindings)
{
VerifyThreadAffinity();
return new Shader(name);
return new Shader(bindings);
}
public void EnableScissor(int x, int y, int width, int height)

View File

@@ -18,24 +18,16 @@ namespace OpenRA.Platforms.Default
{
sealed class Shader : ThreadAffine, IShader
{
public const int VertexPosAttributeIndex = 0;
public const int TexCoordAttributeIndex = 1;
public const int TexMetadataAttributeIndex = 2;
public const int TintAttributeIndex = 3;
readonly Dictionary<string, int> samplers = new();
readonly Dictionary<int, int> legacySizeUniforms = new();
readonly Dictionary<string, int> uniformCache = new();
readonly Dictionary<int, ITexture> textures = new();
readonly Queue<int> unbindTextures = new();
readonly IShaderBindings bindings;
readonly uint program;
static uint CompileShaderObject(int type, string name)
static uint CompileShaderObject(int type, string code, string name)
{
var ext = type == OpenGL.GL_VERTEX_SHADER ? "vert" : "frag";
var filename = Path.Combine(Platform.EngineDir, "glsl", name + "." + ext);
var code = File.ReadAllText(filename);
var version = OpenGL.Profile == GLProfile.Embedded ? "300 es" :
OpenGL.Profile == GLProfile.Legacy ? "120" : "140";
@@ -61,29 +53,29 @@ namespace OpenRA.Platforms.Default
OpenGL.glGetShaderInfoLog(shader, len, out _, log);
Log.Write("graphics", $"GL Info Log:\n{log}");
throw new InvalidProgramException($"Compile error in shader object '{filename}'");
throw new InvalidProgramException($"Compile error in shader object {name}.");
}
return shader;
}
public Shader(string name)
public Shader(IShaderBindings bindings)
{
var vertexShader = CompileShaderObject(OpenGL.GL_VERTEX_SHADER, name);
var fragmentShader = CompileShaderObject(OpenGL.GL_FRAGMENT_SHADER, name);
var vertexShader = CompileShaderObject(OpenGL.GL_VERTEX_SHADER, bindings.VertexShaderCode, bindings.VertexShaderName);
var fragmentShader = CompileShaderObject(OpenGL.GL_FRAGMENT_SHADER, bindings.FragmentShaderCode, bindings.FragmentShaderName);
// Assemble program
program = OpenGL.glCreateProgram();
OpenGL.CheckGLError();
OpenGL.glBindAttribLocation(program, VertexPosAttributeIndex, "aVertexPosition");
this.bindings = bindings;
for (ushort i = 0; i < bindings.Attributes.Length; i++)
{
OpenGL.glEnableVertexAttribArray(i);
OpenGL.CheckGLError();
OpenGL.glBindAttribLocation(program, TexCoordAttributeIndex, "aVertexTexCoord");
OpenGL.CheckGLError();
OpenGL.glBindAttribLocation(program, TexMetadataAttributeIndex, "aVertexTexMetadata");
OpenGL.CheckGLError();
OpenGL.glBindAttribLocation(program, TintAttributeIndex, "aVertexTint");
OpenGL.glBindAttribLocation(program, i, bindings.Attributes[i].Name);
OpenGL.CheckGLError();
}
if (OpenGL.Profile == GLProfile.Modern)
{
@@ -107,7 +99,7 @@ namespace OpenRA.Platforms.Default
var log = new StringBuilder(len);
OpenGL.glGetProgramInfoLog(program, len, out _, log);
Log.Write("graphics", $"GL Info Log:\n{log}");
throw new InvalidProgramException($"Link error in shader program '{name}'");
throw new InvalidProgramException($"Link error in shader program '{bindings.VertexShaderName}' and '{bindings.FragmentShaderName}'");
}
OpenGL.glUseProgram(program);
@@ -148,6 +140,16 @@ namespace OpenRA.Platforms.Default
}
}
public void Bind()
{
for (ushort i = 0; i < bindings.Attributes.Length; i++)
{
var attribute = bindings.Attributes[i];
OpenGL.glVertexAttribPointer(i, attribute.Components, OpenGL.GL_FLOAT, false, bindings.Stride, new IntPtr(attribute.Offset));
OpenGL.CheckGLError();
}
}
public void PrepareRender()
{
VerifyThreadAffinity();

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@@ -95,7 +95,7 @@ namespace OpenRA.Platforms.Default
return new ThreadedFrameBuffer(this,
context.CreateFrameBuffer(t.Item1, (ITextureInternal)CreateTexture(), t.Item2));
};
getCreateShader = name => new ThreadedShader(this, context.CreateShader((string)name));
getCreateShader = bindings => new ThreadedShader(this, context.CreateShader((IShaderBindings)bindings));
getCreateVertexBuffer =
tuple =>
{
@@ -416,9 +416,9 @@ namespace OpenRA.Platforms.Default
return Send(getCreateFrameBuffer, (s, clearColor));
}
public IShader CreateShader(string name)
public IShader CreateShader(IShaderBindings bindings)
{
return Send(getCreateShader, name);
return Send(getCreateShader, bindings);
}
public ITexture CreateTexture()
@@ -742,10 +742,12 @@ namespace OpenRA.Platforms.Default
readonly Action<object> setVec2;
readonly Action<object> setVec3;
readonly Action<object> setVec4;
readonly Action bind;
public ThreadedShader(ThreadedGraphicsContext device, IShader shader)
{
this.device = device;
bind = shader.Bind;
prepareRender = shader.PrepareRender;
setBool = tuple => { var t = ((string, bool))tuple; shader.SetBool(t.Item1, t.Item2); };
setMatrix = tuple => { var t = ((string, float[]))tuple; shader.SetMatrix(t.Item1, t.Item2); };
@@ -756,6 +758,11 @@ namespace OpenRA.Platforms.Default
setVec4 = tuple => { var t = ((string, float, float, float))tuple; shader.SetVec(t.Item1, t.Item2, t.Item3, t.Item4); };
}
public void Bind()
{
device.Post(bind);
}
public void PrepareRender()
{
device.Post(prepareRender);

View File

@@ -89,15 +89,6 @@ namespace OpenRA.Platforms.Default
{
VerifyThreadAffinity();
OpenGL.glBindBuffer(OpenGL.GL_ARRAY_BUFFER, buffer);
OpenGL.CheckGLError();
OpenGL.glVertexAttribPointer(Shader.VertexPosAttributeIndex, 3, OpenGL.GL_FLOAT, false, VertexSize, IntPtr.Zero);
OpenGL.CheckGLError();
OpenGL.glVertexAttribPointer(Shader.TexCoordAttributeIndex, 4, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(12));
OpenGL.CheckGLError();
OpenGL.glVertexAttribPointer(Shader.TexMetadataAttributeIndex, 2, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(28));
OpenGL.CheckGLError();
OpenGL.glVertexAttribPointer(Shader.TintAttributeIndex, 4, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(36));
OpenGL.CheckGLError();
}
public void Dispose()