TD: various map and script fixes
This commit is contained in:
@@ -9,12 +9,19 @@ SendAttackWave = function(units, spawnPoint)
|
||||
end
|
||||
|
||||
InsertNodUnits = function()
|
||||
Media.PlaySpeechNotification(player, "Reinforce")
|
||||
Reinforcements.Reinforce(player, NodUnits, { NodEntry.Location, NodRallyPoint.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(9), function()
|
||||
Reinforcements.Reinforce(player, { "mcv" }, { NodEntry.Location, PlayerBase.Location })
|
||||
end)
|
||||
end
|
||||
|
||||
initialSong = "chrg226m"
|
||||
PlayMusic = function()
|
||||
Media.PlayMusic(initialSong, PlayMusic)
|
||||
initialSong = nil
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
player = Player.GetPlayer("Nod")
|
||||
enemy = Player.GetPlayer("GDI")
|
||||
@@ -51,6 +58,8 @@ WorldLoaded = function()
|
||||
player.MarkFailedObjective(nodObjective1)
|
||||
end)
|
||||
|
||||
PlayMusic()
|
||||
|
||||
InsertNodUnits()
|
||||
Trigger.AfterDelay(DateTime.Seconds(20), function() SendAttackWave(FirstAttackWave, AttackWaveSpawnA.Location) end)
|
||||
Trigger.AfterDelay(DateTime.Seconds(50), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnB.Location) end)
|
||||
|
||||
Reference in New Issue
Block a user