TD: various map and script fixes

This commit is contained in:
clemty
2015-06-21 21:02:11 +02:00
parent 27f492b793
commit 26c271f80d
24 changed files with 280 additions and 116 deletions

View File

@@ -145,6 +145,7 @@ Atk4Movement = function(unit)
end
InsertNodUnits = function()
Media.PlaySpeechNotification(Nod, "Reinforce")
Reinforcements.Reinforce(Nod, NodUnitsBuggy, { UnitsEntryBuggy.Location, UnitsRallyBuggy.Location }, 11)
Reinforcements.Reinforce(Nod, NodUnitsBikes, { UnitsEntryBikes.Location, UnitsRallyBikes.Location }, 15)
Reinforcements.Reinforce(Nod, NodUnitsGunner, { UnitsEntryGunner.Location, UnitsRallyGunner.Location }, 15)
@@ -170,6 +171,12 @@ CreateCivilians = function(actor, discoverer)
end)
end
initialSong = "valkyrie"
PlayMusic = function()
Media.PlayMusic(initialSong, PlayMusic)
initialSong = nil
end
WorldLoaded = function()
NodSupporter = Player.GetPlayer("NodSupporter")
Nod = Player.GetPlayer("Nod")
@@ -283,7 +290,10 @@ WorldLoaded = function()
GDIObjective = GDI.AddPrimaryObjective("Eliminate all Nod forces in the area.")
NodObjective1 = Nod.AddPrimaryObjective("Kill all civilian GDI supporters.")
PlayMusic()
InsertNodUnits()
Camera.Position = waypoint6.CenterPosition
end
Tick = function()