TD: various map and script fixes
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@@ -74,6 +74,12 @@ InsertNodUnits = function()
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Reinforcements.ReinforceWithTransport(Nod, 'tran', NodUnitsGunner, { EntryPointGunner.Location, RallyPointGunner.Location }, { EntryPointGunner.Location }, nil, nil)
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end
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initialSong = "warfare"
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PlayMusic = function()
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Media.PlayMusic(initialSong, PlayMusic)
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initialSong = nil
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end
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WorldLoaded = function()
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GDI = Player.GetPlayer("GDI")
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Nod = Player.GetPlayer("Nod")
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@@ -141,6 +147,8 @@ WorldLoaded = function()
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NodObjective1 = Nod.AddPrimaryObjective("Destroy the village and kill all civilians.")
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NodObjective2 = Nod.AddSecondaryObjective("Kill all GDI units in the area.")
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PlayMusic()
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InsertNodUnits()
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end
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