push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world
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@@ -78,7 +78,7 @@ namespace OpenRA.Network
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}
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case "SyncInfo":
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{
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Game.SyncLobbyInfo(order.TargetString);
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Game.SyncLobbyInfo( world, order.TargetString);
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break;
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}
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case "SetStance":
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