Add scripting support for TimeLimitManager

This commit is contained in:
Oliver Brakmann
2019-01-26 19:28:52 +01:00
committed by abcdefg30
parent 47d88983fb
commit 26d712728a
4 changed files with 101 additions and 5 deletions

View File

@@ -10,6 +10,8 @@
#endregion
using System;
using Eluant;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting
@@ -17,8 +19,13 @@ namespace OpenRA.Mods.Common.Scripting
[ScriptGlobal("DateTime")]
public class DateGlobal : ScriptGlobal
{
readonly TimeLimitManager tlm;
public DateGlobal(ScriptContext context)
: base(context) { }
: base(context)
{
tlm = context.World.WorldActor.TraitOrDefault<TimeLimitManager>();
}
[Desc("True on the 31st of October.")]
public bool IsHalloween
@@ -43,5 +50,39 @@ namespace OpenRA.Mods.Common.Scripting
{
return Seconds(minutes * 60);
}
[Desc("Return or set the time limit (in ticks). When setting, the time limit will count from now. Setting the time limit to 0 will disable it.")]
public int TimeLimit
{
get
{
return tlm != null ? tlm.TimeLimit : 0;
}
set
{
if (tlm != null)
tlm.TimeLimit = value == 0 ? 0 : value + GameTime;
else
throw new LuaException("Cannot set TimeLimit, TimeLimitManager trait is missing.");
}
}
[Desc("The notification string used for custom time limit warnings. See the TimeLimitManager trait documentation for details.")]
public string TimeLimitNotification
{
get
{
return tlm != null ? tlm.Notification : null;
}
set
{
if (tlm != null)
tlm.Notification = value;
else
throw new LuaException("Cannot set TimeLimitNotification, TimeLimitManager trait is missing.");
}
}
}
}

View File

@@ -470,6 +470,12 @@ namespace OpenRA.Mods.Common.Scripting
GetScriptTriggers(a).RegisterCallback(Trigger.OnSold, func, Context);
}
[Desc("Call a function when the game timer expires. The callback function will be called as func().")]
public void OnTimerExpired(LuaFunction func)
{
GetScriptTriggers(Context.World.WorldActor).RegisterCallback(Trigger.OnTimerExpired, func, Context);
}
[Desc("Removes all triggers from this actor. " +
"Note that the removal will only take effect at the end of a tick, " +
"so you must not add new triggers at the same time that you are calling this function.")]