Add scripting support for TimeLimitManager
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committed by
abcdefg30
parent
47d88983fb
commit
26d712728a
@@ -12,8 +12,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Traits
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{
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@@ -55,6 +57,18 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Notification text for time limit warnings. The string '{0}' will be replaced by the remaining time in minutes, '{1}' is used for the plural form.")]
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public readonly string Notification = "{0} minute{1} remaining.";
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[Desc("ID of the LabelWidget used to display a text ingame that will be updated every second.")]
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public readonly string CountdownLabel = null;
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[Desc("Text to be shown using the CountdownLabel. The string '{0}' will be replaced by the time in hh:mm:ss format.")]
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public readonly string CountdownText = null;
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[Desc("Will prevent showing/playing the built-in time limit warnings when set to true.")]
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public readonly bool SkipTimeRemainingNotifications = false;
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[Desc("Will prevent showing/playing the built-in timer expired notification when set to true.")]
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public readonly bool SkipTimerExpiredNotification = false;
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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var timelimits = TimeLimitOptions.ToDictionary(c => c.ToString(), c =>
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@@ -76,6 +90,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly TimeLimitManagerInfo info;
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MapOptions mapOptions;
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LabelWidget countdownLabel;
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CachedTransform<int, string> countdown;
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int ticksRemaining;
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public int TimeLimit;
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@@ -97,6 +113,16 @@ namespace OpenRA.Mods.Common.Traits
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void IWorldLoaded.WorldLoaded(World w, OpenRA.Graphics.WorldRenderer wr)
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{
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mapOptions = w.WorldActor.Trait<MapOptions>();
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if (string.IsNullOrWhiteSpace(info.CountdownLabel) || string.IsNullOrWhiteSpace(info.CountdownText))
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return;
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countdownLabel = Ui.Root.GetOrNull<LabelWidget>(info.CountdownLabel);
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if (countdownLabel != null)
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{
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countdown = new CachedTransform<int, string>(t =>
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info.CountdownText.F(WidgetUtils.FormatTime(t, true, w.IsReplay ? mapOptions.GameSpeed.Timestep : w.Timestep)));
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countdownLabel.GetText = () => countdown.Update(ticksRemaining);
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}
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}
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void ITick.Tick(Actor self)
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@@ -119,7 +145,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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}
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if (ticksRemaining < 0)
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if (ticksRemaining < 0 || info.SkipTimeRemainingNotifications)
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return;
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foreach (var m in info.TimeLimitWarnings.Keys)
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@@ -136,7 +162,11 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyTimeLimit.NotifyTimerExpired(Actor self)
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{
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Game.AddSystemLine("Battlefield Control", "Time limit has expired.");
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if (countdownLabel != null)
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countdownLabel.GetText = () => null;
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if (!info.SkipTimerExpiredNotification)
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Game.AddSystemLine("Battlefield Control", "Time limit has expired.");
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}
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}
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}
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