Use premultiplied alpha for all textures and blending.
This commit is contained in:
@@ -643,6 +643,7 @@
|
||||
<Compile Include="Traits\World\EditorActorPreview.cs" />
|
||||
<Compile Include="Traits\World\EditorResourceLayer.cs" />
|
||||
<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
|
||||
<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
|
||||
Reference in New Issue
Block a user