Use premultiplied alpha for all textures and blending.

This commit is contained in:
Paul Chote
2015-05-16 17:49:17 +01:00
parent 78f1e9fb2f
commit 26fd858fc7
16 changed files with 153 additions and 40 deletions

View File

@@ -643,6 +643,7 @@
<Compile Include="Traits\World\EditorActorPreview.cs" />
<Compile Include="Traits\World\EditorResourceLayer.cs" />
<Compile Include="Widgets\EditorViewportControllerWidget.cs" />
<Compile Include="Traits\World\PaletteFromPaletteWithAlpha.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>