Use premultiplied alpha for all textures and blending.

This commit is contained in:
Paul Chote
2015-05-16 17:49:17 +01:00
parent 78f1e9fb2f
commit 26fd858fc7
16 changed files with 153 additions and 40 deletions

View File

@@ -23,7 +23,6 @@ harvester:
Tick: 80
ZOffset: 1
BlendMode: Multiply
Alpha: 0.5
dock: DATA.R8
Start: 3370
Length: 10