Use premultiplied alpha for all textures and blending.

This commit is contained in:
Paul Chote
2015-05-16 17:49:17 +01:00
parent 78f1e9fb2f
commit 26fd858fc7
16 changed files with 153 additions and 40 deletions

View File

@@ -73,6 +73,10 @@
G: 0
B: 0
A: 180
PaletteFromPaletteWithAlpha@placebuilding:
Name: placebuilding
BasePalette: ra
Alpha: 0.75
TSShroudPalette@shroud:
Type: Shroud
VoxelNormalsPalette@normals:

View File

@@ -30,7 +30,7 @@ Player:
LowPowerSlowdown: 3
SpeedUp: True
PlaceBuilding:
Palette: ra
Palette: placebuilding
SupportPowerManager:
ScriptTriggers:
MissionObjectives:

View File

@@ -1,8 +1,6 @@
overlay:
Defaults: place
Offset: 0, -12
BlendMode: Translucency
Alpha: 0.75
build-valid-snow:
build-valid-temperat:
build-invalid:
@@ -114,10 +112,10 @@ explosion:
Length: *
building: twlt070
ionring: ring1
BlendMode: SoftAdditive
BlendMode: Additive
Tick: 120
pulse_explosion: pulsefx2
BlendMode: SoftAdditive
BlendMode: Additive
Tick: 80
small_watersplash: h2o_exp2
large_watersplash: h2o_exp1