Fixed building placement input behaviour.

This commit is contained in:
Matthew Bowra-Dean
2009-10-13 23:40:23 +13:00
parent bebe9bee85
commit 2709118d48
3 changed files with 32 additions and 15 deletions

View File

@@ -27,7 +27,11 @@ namespace OpenRa.Game
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down) if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
{ {
if (!(orderGenerator is PlaceBuilding)) if (!(orderGenerator is PlaceBuilding))
dragStart = dragEnd = xy; dragStart = dragEnd = xy;
if (orderGenerator != null)
foreach (var order in orderGenerator.Order(game, xy.ToInt2()))
order.Apply(game, true);
} }
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move) if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
@@ -55,7 +59,7 @@ namespace OpenRa.Game
if( mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down ) if( mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down )
if( orderGenerator != null ) if( orderGenerator != null )
foreach( var order in orderGenerator.Order( game, xy.ToInt2() ) ) foreach( var order in orderGenerator.Order( game, xy.ToInt2() ) )
order.Apply( game ); order.Apply( game, false );
} }
public Pair<float2, float2>? SelectionBox public Pair<float2, float2>? SelectionBox

View File

@@ -6,7 +6,7 @@ namespace OpenRa.Game
{ {
abstract class Order abstract class Order
{ {
public abstract void Apply( Game game ); public abstract void Apply( Game game, bool leftMButton );
} }
class MoveOrder : Order class MoveOrder : Order
@@ -20,8 +20,9 @@ namespace OpenRa.Game
this.Destination = destination; this.Destination = destination;
} }
public override void Apply( Game game ) public override void Apply( Game game, bool leftMouseButton )
{ {
if (leftMouseButton) return;
Unit.traits.Get<Traits.Mobile>().destination = Destination; Unit.traits.Get<Traits.Mobile>().destination = Destination;
} }
} }
@@ -37,8 +38,9 @@ namespace OpenRa.Game
Location = location; Location = location;
} }
public override void Apply( Game game ) public override void Apply( Game game, bool leftMouseButton )
{ {
if (leftMouseButton) return;
Unit.traits.Get<Traits.McvDeploy>().DeployLocation = Location; Unit.traits.Get<Traits.McvDeploy>().DeployLocation = Location;
var mobile = Unit.traits.Get<Traits.Mobile>(); var mobile = Unit.traits.Get<Traits.Mobile>();
mobile.destination = mobile.toCell; mobile.destination = mobile.toCell;

View File

@@ -207,16 +207,27 @@ namespace OpenRa.Game
this.xy = xy; this.xy = xy;
} }
public override void Apply(Game game) public override void Apply(Game game, bool leftMouseButton)
{ {
game.world.AddFrameEndTask(_ => if (leftMouseButton)
{ {
Log.Write( "Player \"{0}\" builds {1}", building.Owner.PlayerName, building.Name ); game.world.AddFrameEndTask(_ =>
game.world.Add( new Actor( building.Name, xy, building.Owner ) ); {
Log.Write("Player \"{0}\" builds {1}", building.Owner.PlayerName, building.Name);
game.controller.orderGenerator = null; game.world.Add(new Actor(building.Name, xy, building.Owner));
game.worldRenderer.uiOverlay.KillOverlay();
}); game.controller.orderGenerator = null;
game.worldRenderer.uiOverlay.KillOverlay();
});
}
else
{
game.world.AddFrameEndTask(_ =>
{
game.controller.orderGenerator = null;
game.worldRenderer.uiOverlay.KillOverlay();
});
}
} }
} }
} }