fix some fail desyncs in chronoshift code
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@@ -67,10 +67,6 @@ namespace OpenRA.Mods.Aftermath
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var movement = self.traits.GetOrDefault<IMovement>();
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if (order.OrderString == "ChronoshiftSelf" && movement.CanEnterCell(order.TargetLocation))
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{
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// Cannot chronoshift into unexplored location
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if (!self.Owner.Shroud.IsExplored(order.TargetLocation))
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return;
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if (self.Owner == self.World.LocalPlayer)
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Game.controller.CancelInputMode();
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