Add starting cash option.
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@@ -495,6 +495,25 @@ namespace OpenRA.Mods.RA.Server
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server.SyncLobbyInfo();
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return true;
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}},
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{ "startingcash",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (server.Map.Options.StartingCash.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled cash configuration");
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return true;
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}
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server.lobbyInfo.GlobalSettings.StartingCash = int.Parse(s);
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server.SyncLobbyInfo();
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return true;
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}},
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{ "kick",
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s =>
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{
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@@ -368,6 +368,31 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
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}
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var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
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if (startingCash != null)
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{
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startingCash.IsDisabled = () => Map.Options.StartingCash.HasValue || configurationDisabled();
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startingCash.GetText = () => Map.Options.StartingCash.HasValue ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
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startingCash.OnMouseDown = _ =>
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{
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var options = Rules.Info["player"].Traits.Get<PlayerResourcesInfo>().SelectableCash.Select(c => new DropDownOption
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{
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Title = "${0}".F(c),
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IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
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OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
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});
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Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
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return item;
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};
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startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
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};
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}
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var enableShroud = optionsBin.GetOrNull<CheckboxWidget>("SHROUD_CHECKBOX");
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if (enableShroud != null)
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{
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@@ -481,6 +506,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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else
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throw new InvalidOperationException("Server's new map doesn't exist on your system and Downloading turned off");
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Map = new Map(Game.modData.AvailableMaps[MapUid].Path);
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// Restore default starting cash if the last map set it to something invalid
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var pri = Rules.Info["player"].Traits.Get<PlayerResourcesInfo>();
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if (!Map.Options.StartingCash.HasValue && !pri.SelectableCash.Contains(orderManager.LobbyInfo.GlobalSettings.StartingCash))
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orderManager.IssueOrder(Order.Command("startingcash {0}".F(pri.DefaultCash)));
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}
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void UpdatePlayerList()
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