Merge pull request #9615 from reaperrr/d2k-rest1
Remaining D2k changes to restore original balancing/gameplay
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@@ -18,16 +18,16 @@ namespace OpenRA.Mods.D2k.Traits
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class SandwormInfo : WandersInfo, Requires<MobileInfo>, Requires<WithSpriteBodyInfo>, Requires<AttackBaseInfo>
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{
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[Desc("Time between rescanning for targets (in ticks).")]
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public readonly int TargetRescanInterval = 32;
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public readonly int TargetRescanInterval = 125;
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[Desc("The radius in which the worm \"searches\" for targets.")]
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public readonly WDist MaxSearchRadius = WDist.FromCells(27);
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public readonly WDist MaxSearchRadius = WDist.FromCells(20);
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[Desc("The range at which the worm launches an attack regardless of noise levels.")]
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public readonly WDist IgnoreNoiseAttackRange = WDist.FromCells(3);
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[Desc("The chance this actor has of disappearing after it attacks (in %).")]
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public readonly int ChanceToDisappear = 80;
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public readonly int ChanceToDisappear = 100;
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[Desc("Name of the sequence that is used when the actor is idle or moving (not attacking).")]
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[SequenceReference] public readonly string IdleSequence = "idle";
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@@ -20,13 +20,13 @@ namespace OpenRA.Mods.D2k.Traits
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class WormManagerInfo : ITraitInfo
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{
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[Desc("Minimum number of worms")]
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public readonly int Minimum = 2;
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public readonly int Minimum = 0;
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[Desc("Maximum number of worms")]
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public readonly int Maximum = 4;
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[Desc("Time (in ticks) between worm spawn.")]
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public readonly int SpawnInterval = 3000;
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public readonly int SpawnInterval = 6000;
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[Desc("Name of the actor that will be spawned.")]
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public readonly string WormSignature = "sandworm";
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