Merge pull request #9615 from reaperrr/d2k-rest1

Remaining D2k changes to restore original balancing/gameplay
This commit is contained in:
Oliver Brakmann
2015-10-26 21:03:12 +01:00
6 changed files with 42 additions and 42 deletions

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@@ -18,16 +18,16 @@ namespace OpenRA.Mods.D2k.Traits
class SandwormInfo : WandersInfo, Requires<MobileInfo>, Requires<WithSpriteBodyInfo>, Requires<AttackBaseInfo>
{
[Desc("Time between rescanning for targets (in ticks).")]
public readonly int TargetRescanInterval = 32;
public readonly int TargetRescanInterval = 125;
[Desc("The radius in which the worm \"searches\" for targets.")]
public readonly WDist MaxSearchRadius = WDist.FromCells(27);
public readonly WDist MaxSearchRadius = WDist.FromCells(20);
[Desc("The range at which the worm launches an attack regardless of noise levels.")]
public readonly WDist IgnoreNoiseAttackRange = WDist.FromCells(3);
[Desc("The chance this actor has of disappearing after it attacks (in %).")]
public readonly int ChanceToDisappear = 80;
public readonly int ChanceToDisappear = 100;
[Desc("Name of the sequence that is used when the actor is idle or moving (not attacking).")]
[SequenceReference] public readonly string IdleSequence = "idle";

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@@ -20,13 +20,13 @@ namespace OpenRA.Mods.D2k.Traits
class WormManagerInfo : ITraitInfo
{
[Desc("Minimum number of worms")]
public readonly int Minimum = 2;
public readonly int Minimum = 0;
[Desc("Maximum number of worms")]
public readonly int Maximum = 4;
[Desc("Time (in ticks) between worm spawn.")]
public readonly int SpawnInterval = 3000;
public readonly int SpawnInterval = 6000;
[Desc("Name of the actor that will be spawned.")]
public readonly string WormSignature = "sandworm";